genghis_khev
Surviving Monarch Level
Noticed a nice little tactic earlier today. I playing the Celts (again!) as a facist state and was the dominant power and tech leader on a map consisting of 2 continents (and some minor uninteresting occupied islands) after a long time as Democracy. I owned one completely and was warring on the 2nd which was occupied by myself, the Incas (at war) and the Greeks (MPP, also at war with Incas).
The war had been stretching on for a long time so the Greek Democracy was straining under War Warriness, propped up only by my luxeries trade for as much GPT (Gold Per Turn - not sure if this is an official abreviation!) as I could muster. The deal had already gone beyond 20 turns and so I could cancel it as soon as I wanted. this is where I spotted the tactic. I cancelled the trade, really annoying the Greeks. Not a problem, Alexanda thinks and sues for peace, which is accepted. I immediately sold a couple of tech to the greeks for high GPT again knowing on my next turn the Incas would attack and trigger the MMP, which they did. Suddenly anarchy reigns across the Greek empire as all that war warriness (+20 truns remember!) comes flooding back. Also 'cos of the tech deal the Greeks can not afford any more luxuries from me!
As I figured this causes a change of government for the Greeks, started by 5 turns of anarchy. This of cause causes a shift of power back towards me!!! HA-HA!!! A plan of mine that worked. Of course once the new Greek government was in place it was communist (i.e. lower commerse vs no war warriness) meaning most of his commerce went to paying for those techs, stalling his research program almost completely and allowing me to maintain a good tech lead!
In addition the 5 turns of anarchy also blunted his war machine (no re-inforcements / replacements) allowing me to squeeze ahead in the war vs. the Incas and win the game by Domination!
Not bad for my first game on Regent (on lowest argression level admittedly!).
Now this is where you all tellme you've been doing this for ages!
The war had been stretching on for a long time so the Greek Democracy was straining under War Warriness, propped up only by my luxeries trade for as much GPT (Gold Per Turn - not sure if this is an official abreviation!) as I could muster. The deal had already gone beyond 20 turns and so I could cancel it as soon as I wanted. this is where I spotted the tactic. I cancelled the trade, really annoying the Greeks. Not a problem, Alexanda thinks and sues for peace, which is accepted. I immediately sold a couple of tech to the greeks for high GPT again knowing on my next turn the Incas would attack and trigger the MMP, which they did. Suddenly anarchy reigns across the Greek empire as all that war warriness (+20 truns remember!) comes flooding back. Also 'cos of the tech deal the Greeks can not afford any more luxuries from me!
As I figured this causes a change of government for the Greeks, started by 5 turns of anarchy. This of cause causes a shift of power back towards me!!! HA-HA!!! A plan of mine that worked. Of course once the new Greek government was in place it was communist (i.e. lower commerse vs no war warriness) meaning most of his commerce went to paying for those techs, stalling his research program almost completely and allowing me to maintain a good tech lead!
In addition the 5 turns of anarchy also blunted his war machine (no re-inforcements / replacements) allowing me to squeeze ahead in the war vs. the Incas and win the game by Domination!
Not bad for my first game on Regent (on lowest argression level admittedly!).
Now this is where you all tellme you've been doing this for ages!
