I'm trying to add animations to a custom unit model. However, after importing the model using the Asset Editor, the finger parts appear distorted, as if they have been stretched. Even though it looks normal in CivNexus6 and Blender, when I try to directly run it in the game, the character's actions display correctly, but the fingers are still stretched out to the sky, just like this
In fgxviewer, there are no issues with the fingers.
After importing into the Asset Editor, it becomes distorted.
@Deliverator , I've previewed many of your tutorials, but it seems that none of them address this particular problem. Do you have any insights?
@Mico27 , I played your Mario themed leader mod, and it was fantastic. Your mod involves creating custom unit models and animations. Have you encountered any similar issues?
In fgxviewer, there are no issues with the fingers.
After importing into the Asset Editor, it becomes distorted.
@Deliverator , I've previewed many of your tutorials, but it seems that none of them address this particular problem. Do you have any insights?
@Mico27 , I played your Mario themed leader mod, and it was fantastic. Your mod involves creating custom unit models and animations. Have you encountered any similar issues?