starlifter
Deity
- Joined
- Jun 17, 2001
- Messages
- 4,210
A "real game" example of the power of Nava Superority is in GOTM 17, where Naval Superority is responsible for conquering my nearest, then on to the most dangerous rival with only minimal land unit support. My Magellan/Sun Tzu Vet Ironclads wipe out the Archers and Phalanxes of all coastal cities, and the coastal capital, then after a musketeer slides into the empty capital, the interior city falls with mere Dip, prepositioned and covered by a musketeer to avoid teh "face to face" issue which could stop the war. The rest of the enemy empire falls to occupation or bribes from teh sea, and the Ironclads attack without senate interruption!
Of course, the AI also loses any cargo-laden ships that put to sea.
In my current game, I plan to use naval superority to level a civ I've never met yet. Land units can't do this without "meeting" the AI civ.
So I'm a big fan of Naval superiority, esp. when in Democracy (& ironclads, e.g., can protect the Trade Galleons)

Of course, the AI also loses any cargo-laden ships that put to sea.
In my current game, I plan to use naval superority to level a civ I've never met yet. Land units can't do this without "meeting" the AI civ.
So I'm a big fan of Naval superiority, esp. when in Democracy (& ironclads, e.g., can protect the Trade Galleons)
