Improved AI?

Yep the Ai are diffinetly more aggressive towrd each other and us but they still need help. One tip don't start on the same difficutly level when your first start warlords I jumped down to chief.
 
That mod is for Vanilla only.

Still post #68 is encouraging.

I've ony tried out the city placement changes so far and I do find the new AI city placement to be vastly improved.
 
AI is more aggressive. But better?
On noble victory was very easy and I got much more points than on vanilla. Prince plays harder on warlords, and it is difficult to get reasonable score - but it is because I usually finish at second half of 1900's in effect of slow tech and resource trade rate (AI doesnt use symmetrical deals with human player any longer thus trading strategies are less effective).
So, minor AI's tweaks forces player to choose more aggresive, selfish and warmongering gamestyle. If someone plays builder and wants to achieve space race or diplo victory it is either harder or slower. But I wouldnt say because of that AI is much better.

AI builds larger naval force, what is good indeed.
About landpower - in my previous games on vanilla I noticed waved attacks, outflanking maneuvres and pillaging as well, so there's nothing new. Maybe AI is more effective on defence, but attack isnt impressive - I coulnt bet if it wasnt better in vanilla even.
 
the tweaks are indeed making a better AI.
In vanilla cIV, if you've got good power but are waging a war on the other side of the map, you won't get backstabbed.
In warlords, you will, and it's a good move.
 
They diffinetly have made the AI smarter if I was still playing vanilla I would be at Diety level right now i'm at prince. Eskel The AI are deffinetly better at defence than offence.
 
The tests that Blake did with his AI mod doubled the AI scores. This is making it in the patch, as quoted by Alexman. Doubling the AI scores at the end of the game means the AI is going to be even tougher, should be interesting, especially given the AI's agressiveness in warlords. I have yet to win an epic emporer game yet, and monarch is not a sure win by any means. This patch will probably bust me down to prince.
 
I've found a great combanation for an intellagent AI!:eek: Me and Zebra 9, while working on Zebra 9's Additions, we combined Civ4W BetterAI BleedingEdge SDKwith Zebra 9's additions. We belive that this combination increases the AI aggresiveness & it's ability to do seemingly inteligent things (we're not totaly sure because it still in testing)! Zebra was the Vikings, north of him was Napoleon, & to his east Asoka. He had several wars w/ Asoka that where not like normal wars, Asoka was militarily superior but would not get in a major confrontation w/ Zebra (who had mass numbers of chariots). Mean while Zebra was getting most of his trade w/ Napoleon. Zebra ended the war after capturing some cities (including Delhi), & he began to regroup for asecond invasioon of india. When he was about ready to invade india Napolean cancled all deals & began to move mass amounts of units to the front. I'm gona say about 5 turns later Zebra went to his Military Advisor to get some numbers on the known size of Napoleon's army & to Z's surprise Napoleon had built an army of chariots & spearmen & had positioned them in all his cities bordering one of Z's cities. Now 2 turns after Zebra learned that Napoleon declared & moved all those chariots & spears into Zebra's terrotory especialy focusing on this one city. Z's not finished w/ the game yet & sayes he is not totaly sure what he is going to do to stop Napoleon & his superior force.:king:
 
Well Zebra 9 says that he destroyed the French & the Indians and was fighting the persians and all of a sudden his hard drive crashed and he lost all of his saves. Luckly he had a backup of his MOD on another comp.
 
I just got done playing my first Warlords game, and I was thoroughly impressed with the AI. I played a noble game to get a feel for Warlords, and from what I observed:

- The AI could have scores similar to mine. In vanilla noble games, the AI's scores never even approached mine, but in this game two eventually overtook me (which lasted from the industrial era until I completed the spaceship). I think it was because they both had vassals under their control (whereas I had none), but still...

- The AI uses tactics in wars. I was on an island, and Isabella declared war on me. When my navy on one side of my island defeated her galleons and frigates twice, she attacked from the other side - a much further distance for her. My navy was weaker there, but I held her off.

- The AI doesn't build cities in ridiculous locations (most of the time). On my island, there were a few tiles on the coast that were not in my cultural borders. In vanilla, the AI would likely build a city there when there was nothing else, and let it be a drain on their economy. In Warlords, no one did.

Basically, the AI is much more intelligent in building its infrastructure and in fighting wars. I'm probably going to play noble again just to get a better feel for the AI.
 
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