[SDK] Improvement on improvement

What you could do is boost the plot’s yield by the amount that the player is currently getting for it from the original improvement, when your fort is built and then reset the plot’s yields to the default values for that terrain when a fort is removed.

You won’t get any subsequent tech boosts that the original improvement would have given but it would be a more productive fort.

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Alternatively, create an xml Fort for each other improvement type of relevance, e.g. IMPROVEMENT_FORT_FARM. Each of these can only be built on the prerequisite improvement and has all the benefits of a Fort and that improvement. I’d set bGraphical to 1 for these and just explain with text in the standard fort pedia entry.
 
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