Furry Spatula
...
the thing is the troops dont switch. If you take this for an example. i have 10 knights in a city and about 10 around it. Im at war and this captured city is the front line. the city is size 6, knights are the best offensive unit in the game, my enemy has horsemen, longbowmen, and swordsmen. The city recently flipped, this caused the city to gain one spearman or pikeman, i cant remember. So what happened to my 10 knights? They didn't add to the pop of the city, the ppl i'm fighting still dont have knights, i mean they just got slaughetered by a buch of townspeople, The peasants are better at fighting than the units of the civ, that is the thing that gets me.
Its a pain to be fighting a war, you get a little stuck and you loose 1/4 of your military at the front lines b/c the townspeople are the best fighters in the game.
I dont think we should be given a warning, but the troops in the city should be given an option, withdraw( thus sustaning some casualties or damage), or destroy the rebels( thus sustaining some damage or casualties but keeping the city at a reduced population)
If the city pop is at 1/2 of your garrisonthen you can gain a third option, Raise the city(and since you have so many troops there you wont incure any injuries at all)
Its a pain to be fighting a war, you get a little stuck and you loose 1/4 of your military at the front lines b/c the townspeople are the best fighters in the game.
I dont think we should be given a warning, but the troops in the city should be given an option, withdraw( thus sustaning some casualties or damage), or destroy the rebels( thus sustaining some damage or casualties but keeping the city at a reduced population)
If the city pop is at 1/2 of your garrisonthen you can gain a third option, Raise the city(and since you have so many troops there you wont incure any injuries at all)