MaxAstro
Spiral Knight
- Joined
- Dec 18, 2007
- Messages
- 645
I don't know if it's just me, but Defender feels fairly lackluster as a trait, especially for the people who only have it and one other trait (I gave the Elohim back Spiritual in my version). Homeland just plain isn't a very useful promotion.
So I got to thinking: What if Homeland opened up a complete promotion chain that you could then apply to your units? Here are my ideas, let me know which are good and which are over the top.
First off, make Defensive require Combat 2 or Homeland (If that's too much, then have it require either combat 2, or Combat 1 and Homeland).
Secondly, add three new promotions: Vanguard, Protector, and Sentinel, available to all units.
Vanguard (Requires only Homeland) gives -20% strength, but +50% cultural strength, effectively specializing the unit in defending your territory.
Protector (Requires Homeland and Combat 1, and then either Combat 3 or City Garrison 1) gives +20% cultural strength and +15% city defense.
Sentinel (Requires Protector and Combat 2, and then either Combat 4 or City Garrison 2) gives +30% cultural strength, +20% city defense, and +10% withdraw rate.
Buying the entire tree requires reaching level 8, and gives a total of +110% cultural strength (Counting Homeland), +35% city defense, and +20% withdraw rate, with the negative side effect of -20% strength (effectively makes the total in-culture bonus 90%).
Passing on Vanguard to avoid the -20% strength brings the total culture bonus to 60%, plus the other bonuses.
Thoughts?
So I got to thinking: What if Homeland opened up a complete promotion chain that you could then apply to your units? Here are my ideas, let me know which are good and which are over the top.
First off, make Defensive require Combat 2 or Homeland (If that's too much, then have it require either combat 2, or Combat 1 and Homeland).
Secondly, add three new promotions: Vanguard, Protector, and Sentinel, available to all units.
Vanguard (Requires only Homeland) gives -20% strength, but +50% cultural strength, effectively specializing the unit in defending your territory.
Protector (Requires Homeland and Combat 1, and then either Combat 3 or City Garrison 1) gives +20% cultural strength and +15% city defense.
Sentinel (Requires Protector and Combat 2, and then either Combat 4 or City Garrison 2) gives +30% cultural strength, +20% city defense, and +10% withdraw rate.
Buying the entire tree requires reaching level 8, and gives a total of +110% cultural strength (Counting Homeland), +35% city defense, and +20% withdraw rate, with the negative side effect of -20% strength (effectively makes the total in-culture bonus 90%).
Passing on Vanguard to avoid the -20% strength brings the total culture bonus to 60%, plus the other bonuses.
Thoughts?