Diego Havoc
Chieftain
- Joined
- Apr 28, 2012
- Messages
- 4
Hi there, first time poster, first time modder, needing lots of help!
I'm trying to make a new civ, one with a Great Person focus. I want the trait to, among other things, increase the tile yields of great person improvements.
I figured the way to do this was to first define the trait in the <traits> tag, then use <Trait_ImprovementYieldChanges> to change the yields for each improvement, i.e.
Sadly, this merely had the effect of breaking of the the text I had made (with everything showing TXT_KEY_ETC). Can anyone explain where I'm going wrong?
Also, culture yields seem to be handled differently to all the others. How would I update the Landmark improvement to have, say, 8 culture for my civ only? The only way I can see to do it is to update it for all civs.
Thanks for your time.
I'm trying to make a new civ, one with a Great Person focus. I want the trait to, among other things, increase the tile yields of great person improvements.
I figured the way to do this was to first define the trait in the <traits> tag, then use <Trait_ImprovementYieldChanges> to change the yields for each improvement, i.e.
Code:
<traits>
<Row>
<Type>MY_TRAIT</Type>
<Description>MY_TRAIT_DESC</Description>
<ShortDescription>MY_TRAIT_DESC_SHORT</ShortDescription>
</Row>
</traits>
<Trait_ImprovementYieldChanges>
<row>
<TraitType>MY_TRAIT</TraitType>
<ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</row>
</Trait_ImprovementYieldChanges>
Sadly, this merely had the effect of breaking of the the text I had made (with everything showing TXT_KEY_ETC). Can anyone explain where I'm going wrong?
Also, culture yields seem to be handled differently to all the others. How would I update the Landmark improvement to have, say, 8 culture for my civ only? The only way I can see to do it is to update it for all civs.
Thanks for your time.