Improving tiles not within the cross

kane65

Chieftain
Joined
Mar 11, 2004
Messages
36
What, if any, is the benefit in improving tiles (other than resources) that are not within the cities workable X area?

Thanks
 
kane65 said:
What, if any, is the benefit in improving tiles (other than resources) that are not within the cities workable X area?

Thanks

There are three reasons why you would do this.

1. Luxury, food or strategic resources. Just because that ivory isn't in a city's fat cross doesn't mean it shouldn't be hooked up.

2. Irrigating farms. Once you get civil service you can build farms on tiles that are not adjacent to rivers or lakes, however they must be adjacent to another farm. This is the reason why you see the computer building lots of farms. Once you get biology all irrigated farms get +1 food so this is an important stategy to learn. If a city doesn't have fresh water then you'll need a string of farms connecting a river to it.

3. Prepping a future city site. Good players build too many workers. The motto is "If your workers never run out of things to do then you aren't building enough." Once your workers run out of things to do you can always improve your road system or start building farms, cottages and hooking up resources in an area where you want a future city.



Alternatively, you can always engage in a form of cheating that takes advantage of the AI's lack of proper judgement skills. If you really have more workers than you know what to do with then you can build improvements near your borders. Then if you ever get involved in a war with that neighbor you will have a buffer zone. Instead of marching towards your city the AI will attempt to pillage those useless improvements instead. Not only does this buy you extra time to prepare after a surprise invasion but it also tends to split up their offensive, which makes counter-attacks easier. If anything it wastes their time.
 
There is also an another good reason.
You can use the resources outside the fat crosses to trade with other nations for money or other resources.
 
I'm not sure if this works (I've heard differing reports) but spamming mining may help pop a mineral resource you are missing. Can anyone confirm if you need to be working a square to pop the bonus resource or whether just the mine itself will do the job?
 
Yep, that's true. there is a chance, although small, of finding a hidden gold, silver or gems ore when you build a mine in a hill.
 
Blueberry, that falls under #1.

synthboy, I'm pretty sure the way it works is the mine must be worked. Every mine that is being worked has something like a 1/10,000 chance of popping a resource. The only exception is if a resource is already present but can't be seen (like you can't pop gems in a hill that will eventually yield coal).
 
The mined resources will not be discovered outside the cross because of 1 condition that can't be met. In order for a resource to be suddenly discovered, the tile must be worked, and a tile can't be worked if it is outside the cross.
 
Back
Top Bottom