Hi all,
Long time Civ2 player, first time poster.
My idea is this: Military units should have a settler like aspect to them.
Lets say I create a rifleman. He costs me 40 shields to build and one shield per turn. He's expendable ... if he dies I build another. All my city has lost is 40 shields plus his 1 shield per turn. Even if my population is small, if I've got some mines and forest I can build many of these rifleman (way more than my population could sustain) and it will never dent my already small population. I can send 20 of these riflemen to war overseas, get them all killed, and back home nothing will have really changed. Sure I've lost what I could have built with those shields but that's it. In fact my population will probably gone up in the interim. This is silly and very far removed from reality.
Now if military units are just like settlers things would be very different. When I create my rifleman, he will cost both food and shields to maintain. More importantly, my rifleman will LOWER the population of his home city by 1. Building lots of rifleman in a small but resource laden city will become harder because of his food upkeep and constant drain on the size of the population. Now I lets say I raise an army of 20 rifleman and send them to their deaths. My home population is devastated and ive lost the shields. Or think of a protracted war like WWI. Over time, my city population will drop steadily, making it harder to build units altogether. That sounds more like it.
Other cool benefits would include actually being able to starve a city via siege (if you create a food deficit, settlers [now military units] are lost) and you can march into the city. This would force enemies to fight battles in the open field instead of lamely waiting behind their city walls. Thus, if you allow your land to be overrun, your armies will disband and you will quickly die. That sounds right to me.
Moreover, armies should be able to build roads, irrigation, mines and cities. Historically they always have, why not in civ 2?
Long time Civ2 player, first time poster.
My idea is this: Military units should have a settler like aspect to them.
Lets say I create a rifleman. He costs me 40 shields to build and one shield per turn. He's expendable ... if he dies I build another. All my city has lost is 40 shields plus his 1 shield per turn. Even if my population is small, if I've got some mines and forest I can build many of these rifleman (way more than my population could sustain) and it will never dent my already small population. I can send 20 of these riflemen to war overseas, get them all killed, and back home nothing will have really changed. Sure I've lost what I could have built with those shields but that's it. In fact my population will probably gone up in the interim. This is silly and very far removed from reality.
Now if military units are just like settlers things would be very different. When I create my rifleman, he will cost both food and shields to maintain. More importantly, my rifleman will LOWER the population of his home city by 1. Building lots of rifleman in a small but resource laden city will become harder because of his food upkeep and constant drain on the size of the population. Now I lets say I raise an army of 20 rifleman and send them to their deaths. My home population is devastated and ive lost the shields. Or think of a protracted war like WWI. Over time, my city population will drop steadily, making it harder to build units altogether. That sounds more like it.
Other cool benefits would include actually being able to starve a city via siege (if you create a food deficit, settlers [now military units] are lost) and you can march into the city. This would force enemies to fight battles in the open field instead of lamely waiting behind their city walls. Thus, if you allow your land to be overrun, your armies will disband and you will quickly die. That sounds right to me.
Moreover, armies should be able to build roads, irrigation, mines and cities. Historically they always have, why not in civ 2?