Having a long background in war gaming, this idea intrigues me. When I was but a child, my brother and I got involved with the old Avalon Hill war games- D-Day, Stalingrad, Richtofen's War, Diplomacy, etc etc. We even played the Civilization board game (still do, once in a while, actually). Those board games ran the gamut from top-down strategy to diplomatic role playing to one unit = 1 man detail level (Squad leader, Panzer, etc)
Anyway, add to that the influence of role-playing - Dungeons and Dragons, Tunnels and Trolls. So, when these games rolled into computerized scenarios, I was a natural to follow along. I enjoy a good first-person-shooter as much as this turn-based strategy. It's all about simulation gaming and how I spend my "spare" time, right?
So, could there actually be a game out there that incorporates all this together in one package? The problem with it, of course, is it would be simply unmanageable to play.
Say I've got 50 units attacking Alex in 6 or 8 battle groups. A couple groups seiging a city, some skirmishers picking off stray units and pillaging, and a few back defending Alex's assault on one of my cities. In Civ IV, these battles are conducted, win or lose, in about 15-30 minutes. Whereas, we handle each battle as it's own real-time strategy game, we'd be talking an hour or two per battle. Suddenly, it now takes a week just to play out a short war with a neighbor.
So, though the idea intrigues me, I don't really think it's practicle in this type of game.
- Sligo