Aristos
Lightseeker
Look at this entry by little Joni:
http://jonshaferondesign.com/2012/04/03/make-a-better-game-limit-the-player/
What strikes me the most is this paragraph:
With regards to the strategy genre in particular, restrictions on unit movement is one of the best examples of how limitations can make a game better. The inability of land units to enter water is why ships are so valuable and just plain cool. Gaining access to new units with unique powers is a major motivation for many players. Just like in economics, scarcity is what drives value the fact that most units are unable to perform certain actions is what makes the few which can so much fun.
Say what??? This coming from the guy that gave civ5's land units the ability to magically transform themselves into their own transports?
Some consistency speaks a lot about professionalism, I think. Trying to fool people with wording expecting them to not catch the inconsistency, does not.
Amazing...
http://jonshaferondesign.com/2012/04/03/make-a-better-game-limit-the-player/
What strikes me the most is this paragraph:
With regards to the strategy genre in particular, restrictions on unit movement is one of the best examples of how limitations can make a game better. The inability of land units to enter water is why ships are so valuable and just plain cool. Gaining access to new units with unique powers is a major motivation for many players. Just like in economics, scarcity is what drives value the fact that most units are unable to perform certain actions is what makes the few which can so much fun.
Say what??? This coming from the guy that gave civ5's land units the ability to magically transform themselves into their own transports?
Some consistency speaks a lot about professionalism, I think. Trying to fool people with wording expecting them to not catch the inconsistency, does not.
Amazing...
