Aquila SPQR
King
I always increase tech costs because I like to play the same save for weeks and feel the slow flow of time. That's how it looks like now:
However when I do it - the cost of some late game techs drops to 1 turn. It seems the tech cost changes in time. At first I had ResearchPercent set to 600, and the last row on the tech tree showed 1 turn as research time. I changed it to 500 and it worked for some time, but I loaded save again and the last row again shows the 1 turn value.
For example I'm at the beginning of medieval era right now and my current medieval techs take 60 turns to research. On the tech tree telecommunications costs 191 000 beakers and it says it'd take me 2299 turn to research it with my current science. That's fine, by the time I reach that era my capability will be much greater and time to research it will drop considerably.
However the internet costs 234 000 beakers and it says it will be discovered in just 1 turn. And it will be like that - when I once reached that era it really was taking 1 turn to research them, even though the beaker cost stayed that high. The only working solution I've found so far is to reduce the ResearchPercent down to at least 400 or possibly even less, which isn't something I would like to do. It seems that it happens when the tech cost reaches more than 200 000 beakers.
Is there a way to prevent it from happening even with tech costs higher than 200 000 beakers?
Code:
UPDATE GameSpeeds
SET
TechCostPerTurnMultiplier = 90,
MinimumVoluntaryVassalTurns = 30,
MinimumVassalTurns = 150,
NumTurnsBetweenVassals = 60,
MinimumVassalLiberateTurns = 150,
MinimumVassalTaxTurns = 75,
DealDuration = 100,
InstantYieldPercent = 200,
DifficultyBonusPercent = 200,
SpyRatePercent = 300,
ResearchPercent = 500,
StartingHappiness = 2,
GoldenAgePercent = 300
WHERE Type = 'GAMESPEED_MARATHON';
However when I do it - the cost of some late game techs drops to 1 turn. It seems the tech cost changes in time. At first I had ResearchPercent set to 600, and the last row on the tech tree showed 1 turn as research time. I changed it to 500 and it worked for some time, but I loaded save again and the last row again shows the 1 turn value.
For example I'm at the beginning of medieval era right now and my current medieval techs take 60 turns to research. On the tech tree telecommunications costs 191 000 beakers and it says it'd take me 2299 turn to research it with my current science. That's fine, by the time I reach that era my capability will be much greater and time to research it will drop considerably.
However the internet costs 234 000 beakers and it says it will be discovered in just 1 turn. And it will be like that - when I once reached that era it really was taking 1 turn to research them, even though the beaker cost stayed that high. The only working solution I've found so far is to reduce the ResearchPercent down to at least 400 or possibly even less, which isn't something I would like to do. It seems that it happens when the tech cost reaches more than 200 000 beakers.
Is there a way to prevent it from happening even with tech costs higher than 200 000 beakers?