Ryth
Chieftain
This is one thread I've really been entranced to read. There are a lot of threads that have 'realism' mentioned, or focused on, but the idea of imersiveness is one that has always appealed to me. Although I do still enjoy playing on the Chieftain level for the sheer 'beat them all to bloody pulps' aspect, the challenge of the longer fight, the touch-and-go choices is more my style. The ideas, especially those around excessive early expansion, IMO, are exactly the thoughts the designers need to be considering (along with everything else
).
Perhaps a slower rate of growth early on? Of course, food etc is something that is developed as you progress through the tech levels, but, especially if you get the Pyrimids, it still seems to hig to me. This would slow expansion in that settlers would be harder to get. I've also seen an idea posted (sorry to whom ever posted it first) about having units just that much more likely to die crossing deserts, jungles and marshes etc. The furthur away a person gets from their 'homeland' the less they know about the land they're in - poisonous animals and fruit, how to find water, that sort of thing. Maybe even homesickness plays a part!

Perhaps a slower rate of growth early on? Of course, food etc is something that is developed as you progress through the tech levels, but, especially if you get the Pyrimids, it still seems to hig to me. This would slow expansion in that settlers would be harder to get. I've also seen an idea posted (sorry to whom ever posted it first) about having units just that much more likely to die crossing deserts, jungles and marshes etc. The furthur away a person gets from their 'homeland' the less they know about the land they're in - poisonous animals and fruit, how to find water, that sort of thing. Maybe even homesickness plays a part!