Increasing the city work range ?

Masakary

Chieftain
Joined
Apr 4, 2010
Messages
8
I've been looking around the modding forums and while i've met this question a couple of times, i haven't found a clear answer to it. Somebody claimed that there is a variable in GlobalDefines.xml for this, but i can't seem to find it.

So, does anybody know how or what do you need to mod so a city can work over more tiles than in vanilla ?
 
I think you misunderstood my question :P I didn't ask how to mod how close you can build a city next to another, but how many tiles can a city work (As of now a city can work like ~ 37 tiles, i want to change that to a higher number = enable working the 4th circle around it).

Anyway, thanks for the quick reply.
 
Indeed I did.. I got so excited. I edited it out tho.

For what it's worth, I gave a good look through the file, and couldn't find it myself. I'm sure that field is defined somewhere tho.

gl
 
I also have been looking for how to do this, the values that people have directed to change in the GlobalDefines.xml do not however change this, they only change how far your cultural borders can extend.
 
Yap, the only thing that remotely looked like a solution was the CITY_RING_MULTIPLIER in GlobalDefines, even though changing the numbers didn't do anything.
 
The ring multipliers are weighting factors for when an AI is deciding the best spot to use a Settler. So yields of hexes adjacent to a prospective city site are weighted more than those in the third ring, etc.; changing these values just changes which hex an AI will suggest you settle on.
While technically this is related to the working area of the city, changing it won't do what you want.
 
Tried that, didn't work :) I changed like every value of 3 in that file with no succes; haven't found anything useful in the other files, still searching :)
 
There are global defines that appear to be related to this (CITY_PLOTS_RADIUS, CITY_PLOTS_DIAMETER, NUM_CITY_PLOTS), but they are apparently defined by the DLL rather than through XML, so this is probably not moddable until the DLL source is released.
 
So, that means we can only hope the devs hear our wishes or is there any way around this ?
 
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