I've been meaning to ask this for a while, but I keep on forgetting.
In a game I had a while back, I had these far-flung cities that kept on revolting. I tried hunkering down in my cities with massive stacks of units, and that worked okay, except some of my units would still get killed, and the cities were constantly revolting, and so the cities were a huge drain on my resources.
So at one point after I had quelled a revolt and re-exterminated the Byzantine rebels for like the nth time, I withdrew all of my units from those cities and waited until they inevitably asked for independence again.
Pretty soon I get the usual "Rebel partisans have been drilling in the countryside," and this time I accede to their demands and give the cities up.
I expected the new rebel cities to get a sizable stack of units, considering that they had, after all, had rebel partisans drilling in the countryside just as in the former times when I'd be facing 10+ rebel units, and I expected that, surely, just as when they were rebelling, they'd have those units this time as well, and wouldn't just send those partisans back to the fields just because the situation was, at least so far, peaceful.
Well, no. They only got a few units per city (like when you give independence proactively to a colony without any previous hostile relations, which in my mind is an entirely different situation). This made it very easy for me to just re-declare war, bring my stack back in (at full strength now), and take back the cities on the next turn, which ended up being so much easier than trying to withstand a siege from a larger rebel army while hunkered down in the city.
In my mind, the only difference between accepting a demand for independence, and refusing, is that you sacrifice the cities outright in exchange for getting, let's say, 10 turns of forced peace between you and the rebels (which they didn't even get that, which seemed out of place), so that you don't have to put your units at risk until you are ready. Maybe you should also get a diplo bonus for accepting the demands, (which would do nothing more than partially offset the "past events have proved your bad nature to us" that you get from constantly having the same rebels spawn over and over again). In any case, the rebels should still get the same number of units in each instance. They have made the same preparations in either case. Otherwise, giving an illusory "independence" and then coming in an re-conquering without facing hardly any opposition seems cheap. It would be like if Britain gave independence to India, then re-conquered India that next year, and was able to peacefully re-govern India for the next 100 years.
So, this points to another, different way that one could address this situation: if you ever re-declare on cities to which you gave independence, and you re-capture those cities, then the rev index of those cities will receive a huge boost, such that you'll be hard pressed to ever do anything with those cities ever again, other than give them independence again or face much-renewed uprisings.
So my question would be, is there any way to tweak the number of units an independence civ gets in this case of a demand for independence that is accepted (as apart from the situations of proactive independence of overseas colonies without any demands from them)?
In a game I had a while back, I had these far-flung cities that kept on revolting. I tried hunkering down in my cities with massive stacks of units, and that worked okay, except some of my units would still get killed, and the cities were constantly revolting, and so the cities were a huge drain on my resources.
So at one point after I had quelled a revolt and re-exterminated the Byzantine rebels for like the nth time, I withdrew all of my units from those cities and waited until they inevitably asked for independence again.
Pretty soon I get the usual "Rebel partisans have been drilling in the countryside," and this time I accede to their demands and give the cities up.
I expected the new rebel cities to get a sizable stack of units, considering that they had, after all, had rebel partisans drilling in the countryside just as in the former times when I'd be facing 10+ rebel units, and I expected that, surely, just as when they were rebelling, they'd have those units this time as well, and wouldn't just send those partisans back to the fields just because the situation was, at least so far, peaceful.
Well, no. They only got a few units per city (like when you give independence proactively to a colony without any previous hostile relations, which in my mind is an entirely different situation). This made it very easy for me to just re-declare war, bring my stack back in (at full strength now), and take back the cities on the next turn, which ended up being so much easier than trying to withstand a siege from a larger rebel army while hunkered down in the city.
In my mind, the only difference between accepting a demand for independence, and refusing, is that you sacrifice the cities outright in exchange for getting, let's say, 10 turns of forced peace between you and the rebels (which they didn't even get that, which seemed out of place), so that you don't have to put your units at risk until you are ready. Maybe you should also get a diplo bonus for accepting the demands, (which would do nothing more than partially offset the "past events have proved your bad nature to us" that you get from constantly having the same rebels spawn over and over again). In any case, the rebels should still get the same number of units in each instance. They have made the same preparations in either case. Otherwise, giving an illusory "independence" and then coming in an re-conquering without facing hardly any opposition seems cheap. It would be like if Britain gave independence to India, then re-conquered India that next year, and was able to peacefully re-govern India for the next 100 years.
So, this points to another, different way that one could address this situation: if you ever re-declare on cities to which you gave independence, and you re-capture those cities, then the rev index of those cities will receive a huge boost, such that you'll be hard pressed to ever do anything with those cities ever again, other than give them independence again or face much-renewed uprisings.
So my question would be, is there any way to tweak the number of units an independence civ gets in this case of a demand for independence that is accepted (as apart from the situations of proactive independence of overseas colonies without any demands from them)?