Indian Graveyard and Casino - Random Trade Routes and Pillaging

King Phaedron

Warlord
Joined
Oct 9, 2017
Messages
164
Two great ideas for the next Native American Civ, hopefully the Cherokee.

Unique Building Indian Casino: something like gold, culture, and tourism. But the interesting thing is that it causes the city to become a gamble for anyone who sends a trade route there. Meaning you would get random amount of gold, high or low, and other stuff. More importantly, you might get a couple random great person points, of a random type.

This would be really fun for everyone, I think. For the Indian player, the Casino would get some kind of progressive bonus based on how many trade routes were being sent to the city, or maybe based on how many different players you were trading with.

Indian Graveyard: whenever your units are slain in battle, it leave a little skull or grave marker on the tile. That tile is now subject to random pillaging or need for repair for any improvements or districts for the rest of the game, because those farms / buildings, were built on an Indian Graveyard...

The Indian player is immune to the effect. Also generates 1 tourism, per game era, to all players, whenever a unit is slain in combat to other players. So a defeated unit in the Classical era would generate a one time small boost of 2 tourism to all players. Will go hand in hand with the Casino which will also generate some tourism.
 
That sounds really random, which I guess is the point? But if the disaster stuff is anything to go by, people don't like that RNG stuff.
Well, especially if its human controlled rather than "the world".
 
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