Industrious Trait?

Dreadnoughtt

Chieftain
Joined
Mar 17, 2006
Messages
63
My city is size 12 and I am playing as the Persians, an Industrious Civ.
However, the center city square is only producing one shield. I thought the
bonus for industrious civs was +1 shield for cities, and plus 2 for metros. I
should be making at least 2 shields in my center city tile. Is this some kind of
glitch?
 

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Which patch are you using?

Size 12 is not metro, size 13 is.

btw - why are you building a coastal fortress in Gordium. They are useless!
 
You only get another shield at size 7 if the tile the city was founded on already produced at least one shield (plains for example). If you found on non-bonus grassland, you are getting the free shield when the city is founded.
 
The Trooper's right about the coastal fortress. Also, it's strange that you're losing a commerce in your capital. I thought that the capital was immune to any kind of corruption and waste. Am I wrong about that?
 
And if I'm not mistaken you can take a citizen off an irrigated tile and on to a mined grassland without causing starvation, thus producing one (or perhaps two) more shield(s).

:)
 
This is always funny; some person posts a screenshot with a valid question and everyone complains about the way he governs his cities (I'm as guilty as the next man)...

:lol:
 
I'm just building coastal fortress since I have nothing else to build (excluding temps, caths, and coll's). The maintaince is 0 and I aready have enough units built (I already conquered 4 civs and I have 4 armies). Sometimes they may come in handy when those annoying frigates bombard the coast.

And about moving from the irrigated tile to a mined one... Well I tried that and it caused unhappiness. For some reason sometimes, if an irrigated tile is rich in commerce it will even produce a happy face with the lux slider being on zero.
 
Dreadnoughtt said:
And about moving from the irrigated tile to a mined one... Well I tried that and it caused unhappiness. For some reason sometimes, if an irrigated tile is rich in commerce it will even produce a happy face with the lux slider being on zero.

Did you take the citizen off the irrigated tile before putting him on the mined one? i.e. are you sure the unhappiness wasn't caused by putting the Entertainer to work?
 
Dreadnoughtt said:
And about moving from the irrigated tile to a mined one... Well I tried that and it caused unhappiness. For some reason sometimes, if an irrigated tile is rich in commerce it will even produce a happy face with the lux slider being on zero.

Don't use clowns in your capital. Every citizen should work a tile. This is your most important city. You are also building a Great Wonder there, maybe you could get it earlier by making all citizens work... Are you able to raise the luxury slider?
 
not so fast, trooper. If this is his only city large enough to need a clown, better that than adjusting the slider. Only if he is using clowns in many cities that he should play with the slider.
 
I'd still build units in gordium, or wealth. At least the coastal fortress doesn't cost anything to maintain.

He is in monarchy, which has more corruption than republic. I'm surprised that the capitol is losing a commerce, too, but maybe that's why.
 
DBear said:
not so fast, trooper. If this is his only city large enough to need a clown, better that than adjusting the slider. Only if he is using clowns in many cities that he should play with the slider.

Well,, Gordium is size 11 (one less than the capital)...

I'd still raise the lux slider.

We need to know more about the empire though. On that we agree.
 
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