Inefficent unit pathing incl. border violations

Joined
Dec 31, 2001
Messages
497
Location
Christchurch, New Zealand
A bug" appears to be when sending a unit more than one tile away. It doesn't always do it in the most efficient manner - for instance, it might go straight into a forest and have to wait one more turn when it could've got to the target tile in one turn had it gone via a clear piece of land - nor does it seem to know to avoid city-state borders. I've peeved them off accidentally at least a couple of time this way.
 
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