isenchine
Empress
Asserts report while running the mod (unfortunately, none will solve the big problem):
1) In GlobalDefines.xml, NUM_BUILDING_PREREQ_OR_BONUSES is set at 4. You have two buildings that require more than 4 bonuses. The fifth bonus is then ignored.
2) Two buildings have FLAVOR_ECONOMY which doesn't exist in GlobalTypes.xml.
3) In BuildingClassInfos, for the BUILDINGCLASS_PUBLIC_SCHOOL, the Default building is spelled wrongly with the last L not capitalized. EDIT: no text, nor art available but an ART_DEF entry => pink button.
4) In CivilizationInfos, the derivative Civ for Germany is Holy Rome which does not exist in your mod.
Assert 5) I leave to Nightinggale
because I don't get it.
It's in CvXMLLoadUtilitySet.cpp, line 1605: ... bSuccess...OWN TYPE - dependency not found... file NONE.
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Tell me if the new version of Tester.py works for you, in another game.
For your 2 save games, they now crash on me to Desktop when I hit the End of Turn button (this even with your original dll). I still don't understand how I could continue the two games yesterday. As you hinted, the problem might not be an infinite loop, or something else is also bugging the game. I guess I'll leave it to Nightinggale for now.
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Edit: Assert 6) a bit trivial but the map used for your savegames has on plot x=68,y=36 a RiverWEDirection=0. It is incorrect as 0 is North. It should be either 1 (East) or 3 (West).
Assert 7) [CvPlayer.cpp line 14844] About Improvement Yield Change and Yield Types. Strange: removing both the Improvements and Yields files from your mod (to revert to BtS) still triggers the assert (I was using a WBS save out of your savegames).
1) In GlobalDefines.xml, NUM_BUILDING_PREREQ_OR_BONUSES is set at 4. You have two buildings that require more than 4 bonuses. The fifth bonus is then ignored.
2) Two buildings have FLAVOR_ECONOMY which doesn't exist in GlobalTypes.xml.
3) In BuildingClassInfos, for the BUILDINGCLASS_PUBLIC_SCHOOL, the Default building is spelled wrongly with the last L not capitalized. EDIT: no text, nor art available but an ART_DEF entry => pink button.
4) In CivilizationInfos, the derivative Civ for Germany is Holy Rome which does not exist in your mod.
Assert 5) I leave to Nightinggale

It's in CvXMLLoadUtilitySet.cpp, line 1605: ... bSuccess...OWN TYPE - dependency not found... file NONE.
- - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tell me if the new version of Tester.py works for you, in another game.
For your 2 save games, they now crash on me to Desktop when I hit the End of Turn button (this even with your original dll). I still don't understand how I could continue the two games yesterday. As you hinted, the problem might not be an infinite loop, or something else is also bugging the game. I guess I'll leave it to Nightinggale for now.
- - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Edit: Assert 6) a bit trivial but the map used for your savegames has on plot x=68,y=36 a RiverWEDirection=0. It is incorrect as 0 is North. It should be either 1 (East) or 3 (West).
Assert 7) [CvPlayer.cpp line 14844] About Improvement Yield Change and Yield Types. Strange: removing both the Improvements and Yields files from your mod (to revert to BtS) still triggers the assert (I was using a WBS save out of your savegames).