Working on a mod, I want to delete/change resources on tiles on an already generated map. Trying to figure out how to inherit the current map ? class so I can access the resources. I see there is a WorldBuilderMapIcons.lua file in the game ..\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI folder which has functions to "UnloadResourceIconAt" and "SetResourceIcon", so how to expose those functions & the map to my mod LUA code ?