nick0515
C7 Fanatic
I'm wondering what first steps everyone takes in the editor when setting up a new mod in terms of creating a clean slate. This is assuming the mod will change all/most aspects of the game such as an Epic mod or a scenario set in one time period or in space or whatever.
I tend to delete all buildings except the palace, all techs, all units except leader units, worker, settler, warrior, scout.
I'm not very satisfied with this though and I'm always worried I'm going to break the game in someway. I'm never sure what is safe to delete or what has to be replaced with something else before it can be deleted.
Does anyone have a mod template biq or a standard process they use?
Keen to hear what others do.
I tend to delete all buildings except the palace, all techs, all units except leader units, worker, settler, warrior, scout.
I'm not very satisfied with this though and I'm always worried I'm going to break the game in someway. I'm never sure what is safe to delete or what has to be replaced with something else before it can be deleted.
Does anyone have a mod template biq or a standard process they use?
Keen to hear what others do.