[GS] Initially-weaker giant death robot

Joined
Sep 30, 2019
Messages
22
When I first heard about the giant death robot, I loved the idea. But in practice, the execution is funky. You go very abruptly from having military tech that at best matches what the United States had in the first Gulf War to, well, frickin' giant death robots! Worse, because the combat strength of your city garrisons is based on that of your strongest unit, building even a single GDR suddenly gives all your cities vastly greater combat strength for resisting attacks.

I've been mulling a few alternatives, but a very simple one would be that initially, GDR's have -20 combat strength, however, each upgrade removes -5 of this penalty in addition to its usual benefits. Thus, by the time you've unlocked all the upgrades, the GDR is as effective as ever. Thoughts? This seems simple to do, but I've never made a mod before so IDK.
 
I agree that the Giant Death Robot appears too early in the Tech Tree. I find it a bit ridiculous that Giant Death Robot appears before Offshore Wind Farm, something that already exists in the real world.

I'd probably put Giant Death Robot later in the Tech-Tree, in the Future Era, not the Atomic Era. I'd be happy to use any mod that did this.
 
Back
Top Bottom