Instruction Thread, Thursday 4/28, TBD

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DaveShack

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This is the instruction thread for 4/28. I haven't decided on a time yet, but the choices are between 10pm or when someone in the CoC can play. The morning time is not doable this session because we're doing a walkthrough on our new house. :D

If you are able to play the save, when posting instructions please also post the time(s) you are available.

previous instruction thread
Starting save
 
Domestic Consulate

Settlement Density: Cities should be founded to gain around 13 tiles per city, including the city center. This allows us to have cities without hospitals. Keep this placement until the desert near the Dutch city of Holwerd. After that, cities can be put closer together for easier defense, more culture, and specialist farms. Try to achive the 14 city mark, by means necessary, to acheive the ability to build the Forbidden Palace. If we reach the 14 city mark, please stop the chat for discussion of the placement of FP, and possibility of relocating the Palace. Keep the Indian settlement layout - capture cities, don't raze intentionally [autorazing is an exception].

City Production: Cities should try to achive their target goals of spt noted by the DoI. This can be achived by switching laborers around if needed as prescribed by the Governor. However, when moving from a tile to one with less commerce, and with the use of the luxury slider in effect, make sure the city does not plunge into city disorder.

Governments: Simply, if we get Republic, or the chance to trade for Republic, buy Republic. Of course, this is also up to the Director of Commerce regarding trading, and if we should buy it. If we are in the middle of the war, do not revolt. Wait until we finish the war to revolt.

Long Term Worker Plans: Use a single worker (or two slaves together) to improve tiles for cities, unless there is a time need (ie; to get a city to a specific # of shields per turn for a wonder / unit factory), in which case stack them to get the job done in 1 or 2 turns.
 
Culture: Nothing important

Next turn chat preliminary
City Names:

The Hague should be renamed as The Black Hole
Rotterdam should be renamed Chaos
Groningen should be renamed Sebadoh
Haarlen shold be renamed Skye
Maastrict should be renamed Regentham

The next cities acquired should be named:
Halls of Mandos
Striders Haven
DNA
Husborne Crawley
Blather
Nijmegen
Kingdom Hearts
Tracheon
Blacktopia
Mr. Roboto
No_Where

Military Unit Names:
Next naval unit: Old Ironsides
First Calvary: 1st King's Guard
Second Calvary: Comander Deo
First Plane: Air Kohn

Names of future units for next citizens on registry (through post #118)
Sir Ringo the Drummer
KC Crusader
Zenko
Bommyknocker
Hell Raiders
MARINES HOO-RA!!!
Link
Knights of Solema
Holy Avengers
Holy Order of St. Gaetan
donsig's nitpickers
Eric the Red (if MDI, else wait)
Sir T
LunaticSlave
Swiss Pikemen
Novabliss
Royal Cavaliers (if mounted); Fanatannia Elite otherwise.
<original name> - Purple Guards
Rocys the Great
Munky
Holy Crusader
Jesperian knights
 
*Continue researching engineering.
*Maintain either a lone scientist or minimum slider rate (preferably the lone scientist).
*Try to get our newly conquered luxuries connected.
*If we should acquire engineering, please stop the chat.

Last set of instructions posted by me... *sniff
 
Because the office of External Consul is vacant, I am posting this as Deputy. Specific instructions appear first; the Term 2 Policy appears next, for reference purposes.

Specific Instructions for 4/28/2005 Turnchat

Let me preface this by apologizing for the wordiness of some of the instructions. I’m trying to be clear and comprehensive, and may be bordering on too much information here. :(

Edited to request an embassy in Portugal

1. We are at war with the Netherlands. Our strategic goals include taking the cities of Ultrechect, Amsterdam, Holwerd, & Arnhem in addition to those already captured. Originally the goals of the war were to make peace with the Netherlands after we captured 7 strategic cities plus receiving the Republic from the Dutch in a peace settlement. IN THIS POLL the people now support a more extensive war; but we should leave the Dutch with at least the cities of Leiden and/or Delft.
2. If at some point in the war the Dutch have Feudalism available and will offer it in a peace settlement, stop the chat so we can discuss further options.
3. Offer to continue our peace with India for literature and all their gold.
4. Establish embassies with Japan, Maya, France, Portugal, and Spain.
5. The idea behind instructions 6 & 7 is to get part of the world in a war against Persia. However, we will be learning new things after we establish some embassies. If in the opinion of the President, conditions for successfully accomplishing 6 & 7 are problematic, at his discretion the President may stop the chat to discuss; alter the instructions somewhat to better reflect new information; or delay executing the instructions until after further discussion. (Note: I’m also assuming 6 & 7 are legal instructions; with all the changes to the Constitution I believe they are.)
6. We know that China knows Persia and the Hittites do not. If the Mayans and at least 2 of the other 4 civs with newly established embassies (Japan, France, Portugal, and Spain) know Persia, declare war on Persia. (THIS POLL supports this.)
7. Establish MAs against Persia with as many civs as is feasible. Use technology, not gold, as trade ammunition. (If very minor amounts of gold are needed to enter into an MA, the President may use his discretion as to whether the deal is advisable.)

External Consulate - Policy for Term 2

Long Term Foreign Affairs

1. For the time being China should continue to be developed as a trading partner, and as a buffer against more distant civilizations.
2. Any demands made by civilizations further from us than China, or from India and the Netherlands, should be refused.
3. Once our nation has reached a size of 12 cities, no demands should be paid, and this paragraph supercedes paragraph 3 in this case.
4. When treasury allows, further embassies should be established and wars instigated between distant nations. The more tangled and complex the alliances the better.
5. Portugal and the Pyramids are a priority target for the time immediately following a government switch.

Long Term War Plans

1. War must be declared on The Netherlands on or before 400BC.
The aims of this war are:

a) Deprive The Netherlands of Iron
b) Deprive The Netherlands of Horses
c) Secure a source of Spices
d) Deprive the Netherlands of High Food City sites
e) Acquire a harbor on the northern shore of our continent
f) In order to satisfy these aims we should take the following cities: Ultrechect, Rotterdam, Amsterdam, The Hague, Groningen, Holwerd, & Arnhem.
f) After we take these seven cities we will assess the situation, and most probably offer the Netherlands peace. In a peace treaty we should acquire technology, specifically the Republic if we haven’t already acquired it, and more territory.

2. War must be declared on Portugal on or before 400 AD.
The aims of this war are:
a) Capture the Pyramids and the Statue of Zeus
b) Capture the cities of Lisbon, Oporto, Guimaraes
c) If feasible, eliminate Portugal from the map

Long Term Trading
1. Trading should be performed to maximize profit.
2. Monopoly techs should not be bought unless a subsequent 2 for 1 deal (or better) is available.
3. Strategic and Luxury commodities should not be sold to Countries that we believe we may be at war with during this term.
4. No GPT based deals should be entered into with any Country that we believe we may be at war with within the following 20 turns.
6. A harbor should be built in a town that is connected to our capital as soon as is practicable; or acquired in war with the Netherlands.
 
DoI Instructions:

No specifics for this turnchat except for follow the previous charts, and connect our cities. Remember to keep 3 native workers together. If you are to use a foriegn worker, then 2 foreign workers = 1 native worker.
 
Commander of the Armed Forces

Continue on with the previous instructions posted in the last turnchat.

Ulrecht should be next on the list of cities to be conqured.

Besure that if eather Amsterdam or Armhem fall to us, that the other city should fall to us or risk a culture flip in the future.
 
RegentMan said:
*If we should acquire construction, please stop the chat.

So this means open the game and close it again? :lol:

I guess you mean Engineering? Please clarify.
 
DaveShack said:
So this means open the game and close it again? :lol:

I guess you mean Engineering? Please clarify.
Yes I do mean engineering. Instructions fixed.

Funny thing is, I put construction in the bolded part by the first asterisk, but luckily changed that! Looks like I forgot to do the other one...
 
DaveShack was having internet problems, so I'm playing.

We signed embassies with Japan, Maya, France, Portugal, and Spain
DG6_Kyoto.JPG

DG6_Chichen.JPG

DG6_Paris.JPG

DG6_Lisbon.JPG

DG6_Madrid.JPG

We declared war on Persia, and signed MAs with Portugal, Maya, and Spain
It took currency to sign in Maya and Spain; Portugal paid us 8g
Turn 0 save

Byzantines demanded 43 gold, and we refused per the policy. Play was stopped to discuss possible MAs against them, particularly considering the vulnerability of Over There.
We captured Holwerd and Utrecht, leaving the Netherlands with no iron.
Every citizen who provided a unit name has had their name used.
Turn 5 save
 
Quick turnchat log... I do wished it was more descriptive. Status of battles? What cities did we take (besides Howlerd and Utretch) - or are we close to capturing any others? Did any cities flip? What cities built what? Where any cities connected?
 
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