Interesting out of era civs

Leucarum

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I wanted to focus on something a bit more upbeat on this divisive topic.

Civ7 has quite deep civs which makes for a lot of abilities that would work and be interesting outside of their default age. If we get the ability to play any Civs in any age, which ones would you be looking forward to playing out-of-order? And which abilities would be interesting to have active in a different era?

Let's also keep this positive? There are other threads to complain about the idea. Obviously we don't know what abilities would be transferrable so plenty of assumptions here. And yields would definitely need scaling between ages... No need to comment on how realistic something is. Let's aim for wish fulfillment!

Here's my shouts, interestingly I found the most interesting mechanics are ones pulled back rather than forward in time...

I feel like Hawai'i is a really interesting candidate. Racking up culture from settling marine tiles would be really interesting in antiquity. Choosing between production and a short term culture boost would be more impactful than in exploration.

Qajar's mechanics around settlement limits would be a far more interesting push/pull dynamic in earlier eras than they are in modern too. How long would you delay settling to get a buffed up capital?

And I'll give a third shout out to Shawnee - I always struggle to want to pick them since you kind of want to plan your empire around their bonus/malus to growth. Being able to start with them would feel really good IMO.
 
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I wanted to focus on something a bit more upbeat on this divisive topic.

Civ7 has quite deep civs which makes for a lot of abilities that would work and be interesting outside of their default age. If we get the ability to play any Civs in any age, which ones would you be looking forward to playing out-of-order? And which abilities would be interesting to have active in a different era?

Let's also keep this positive? There are other threads to complain about the idea. Obviously we don't know what abilities would be transferrable so plenty of assumptions here. No need to comment on how realistic something is. Let's aim for wish fulfillment!

Here's my shouts, interestingly I found the most interesting mechanics are ones pulled back rather than forward in time...

I feel like Hawai'i is a really interesting candidate. Racking up culture from settling marine tiles would be really interesting in antiquity. Choosing between production and a short term culture boost would be more impactful than in exploration.

Qajar's mechanics around settlement limits would be a far more interesting push/pull dynamic in earlier eras than they are in modern too. How long would you delay settling to get a buffed up capital?

And I'll give a third shout out to Shawnee - I always struggle to want to pick them since you kind of want to plan your empire around their bonus/malus to growth. Being able to start with them would feel really good IMO.
Qajar is actually really interesting because you can get + 20 Science/culture/Food/Production per turn from the civics/traditions which are a massive bonus at that stage of the game.
 
Qajar is actually really interesting because you can get + 20 Science/culture/Food/Production per turn from the civics/traditions which are a massive bonus at that stage of the game.
You'd need era scaling for any of these examples, but I was thinking more about the principle of a push/pull between expansion and boosting your capital.
 
You'd need era scaling for any of these examples, but I was thinking more about the principle of a push/pull between expansion and boosting your capital.
Another would be Maja and getting free Codexes or Artifacts from each UQ completed.
 
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