DeckerdJames
Prince
- Joined
- Nov 1, 2019
- Messages
- 345
An idea about interface:
Think of the interface for every unit as being a complex banner. When your cursor is not near the banner, it collapses down to the name of the unit. The computer will recognize when your cursor seems to be heading towards a banner for a unit or city, and it will expand the banner to accommodate, and if it finds it made a mistake, it will collapse the banner intelligently.
I can assemble units into a group. When I do that, the banner will change to reflect a group of units. When a group is formed, a flag unit must be chosen.
An example: an aircraft carrier group composed of an aircraft carrier and more ships of appropriate types and aircraft of all appropriate types and numbers.
The banner will reflect all the capabilities for the aircraft carrier and additional units. Other portions of the complex banner will provide all the other functionality you need to manage the unit or group.
For example, there will be controls to select and initiate airstrikes.
The complex banner will be able to have video playing on it in one frame, and an adjacent frame could be the button to go into a sub menu to arrange your airstrikes.
The banner could consist of many buttons. The whole banner moves as one and stays together, but it can move intelligently around or disappear. For example, if you are trying to do a ranged attack, it might disappear except for a button that allows you to go back.
Perhaps you could think of it philosophically. Imagine that every event has its own interface as well. That is basically a complex banner like this.
So suppose you could get rid of all the other interfaces. Now all of the interfaces are basically tied to the events or units or whatever happens that needs your input.
Now, suppose all of the events that happened that are either shown to you or accepted your interactions all events done in the entire game from beginning to end are stored in a big list by identification number. That would allow you to replay the entire game. You could stream the entire game into a video. You could filter the events or otherwise customize how you want the events to play. You could even really fine-tune it and handcraft it if you wanted it.
Think of the interface for every unit as being a complex banner. When your cursor is not near the banner, it collapses down to the name of the unit. The computer will recognize when your cursor seems to be heading towards a banner for a unit or city, and it will expand the banner to accommodate, and if it finds it made a mistake, it will collapse the banner intelligently.
I can assemble units into a group. When I do that, the banner will change to reflect a group of units. When a group is formed, a flag unit must be chosen.
An example: an aircraft carrier group composed of an aircraft carrier and more ships of appropriate types and aircraft of all appropriate types and numbers.
The banner will reflect all the capabilities for the aircraft carrier and additional units. Other portions of the complex banner will provide all the other functionality you need to manage the unit or group.
For example, there will be controls to select and initiate airstrikes.
The complex banner will be able to have video playing on it in one frame, and an adjacent frame could be the button to go into a sub menu to arrange your airstrikes.
The banner could consist of many buttons. The whole banner moves as one and stays together, but it can move intelligently around or disappear. For example, if you are trying to do a ranged attack, it might disappear except for a button that allows you to go back.
Perhaps you could think of it philosophically. Imagine that every event has its own interface as well. That is basically a complex banner like this.
So suppose you could get rid of all the other interfaces. Now all of the interfaces are basically tied to the events or units or whatever happens that needs your input.
Now, suppose all of the events that happened that are either shown to you or accepted your interactions all events done in the entire game from beginning to end are stored in a big list by identification number. That would allow you to replay the entire game. You could stream the entire game into a video. You could filter the events or otherwise customize how you want the events to play. You could even really fine-tune it and handcraft it if you wanted it.
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