pol1
kayaking physicist
double post...
I guess for upper level ones it might help when going for fast domination/conquest. If you don't mind me asking this here, for a fast spaceship game, do you think overall it would work better to use some sort of disconnect-reconnect to help take more territory faster and using cash that way, or have those workers out developing land elsewhere and using cash for other things? I'm assuming the AIs have gotten you Chialry/Military Tradition, of course.
One can always spare 3 or 6 workers, but upgrading is expensive. Since Emsworth Agreements were banned in GOTM, I don't have the cash spare to upgrade units while keeping research at max speed.
Then gp from tourist attraction would still be added in commerce phase?
Afterwards the next phase starts, and the following steps are performed for one city at a time, starting with your capital and then moving through the list of cities in the order they were founded.
So a city that grows this turn, keeps half of its food, if another city further up in the list has completed the Pyramids this turn, a city that has one too many unhappy citizens, does not riot, if another city further up the list has just completed Artemis, etc. For some strange reason this does not work for wonders with a "general" effect, like Hanging Gardens, Bach's Cathedral etc! So an unhappy city still riots, even if a previous city has completed the Hanging Gardens. If you then select "Zoom to XXX" on the riot pop-up and enter city screen, you see that the people are already happy, but the city nevertheless riots!? Looks like a programming error to me.
Wow, that's powerful-- thanks for the tip! So the discovery of a new tech really does mess things up quite strangely. As the commerce phase happens before the production phase, you would expect that if you upgrade during commerce phase and the unit is not ready to go, it should even less be ready to go when upgrading during the production phase...
Got to try this in my next GOTM...
Does any one know how golden ages work with interturn mechanics, say the trigger wonder completes in the 7th city in the queue.
In any case, I have never yet seen it, that I lose the Philosophy race, if F1 tells me "1 turn to go" and no AI had it yet at this point. So the human player seems to get his new techs before the AI does.
This also means, if the current city completes a wonder that adds a building to all other cities (like Temple of Artemis or Pyramids), then all following cities in the list already get the benefit of that building during this interturn sequence!
For some strange reason this does not work for wonders with a "general" effect, like Hanging Gardens, Bach's Cathedral etc!