Into the (Spanish) missiooooooon

TheBossInTheWal

Chieftain
Joined
Nov 4, 2011
Messages
32
(The title reflects the Huggy Bear song being stuck in my head while playing Spain)

Spanish Missions. My first time playing as Spain. I assume the strategy is to build Missions and pump out Conquistadors with Missionaries attached to them. Yet I'm finding I'd still much rather have the mine/farm than a mission on any tile except desert/tundra(which can later be improved via forest and lumber mills, so not so much there either). Anyone else play Spanish and find Missions better than having a farm or mine? I realize every situation is unique and all that, I'm wondering about it generally.
 
I've never built a single mission. I never built a giant head or chateau tho, either. I've built sphinx and ziggurats in a couple games and that's about it.
 
Unique improvements in general are not worth the effort. With districts and wonders taking tiles, you REALLY need that real estate for farms, mines and lumber mills. Not to mention that each UI comes with placement requirements, which is just additional pain for mediocre yields.
 
If you can build a city on a different continent and that city has your religion you mission can give you 4 faith. I guess in depends on the situation. The trade routes from different continents were good when I played Spain. The ability to convert the city when taking it was fun and it can be good if you take a city on a different continent early.
But you need to have a religion for any of this to be good.
 
The two times i managed to get a religion as Spain I had no issue with faith so rather than having a mission to gain faith I lost faith in the mission

Most UI's are rubbish. The great wall can be tedious but useful.

I haven't played China much simply because I don't see why I would be using a worker's charges on it when I could be improving the area around my city. As well I'd rather not be using up my city's production to build so many workers.
 
I haven't played China much simply because I don't see why I would be using a worker's charges on it when I could be improving the area around my city. As well I'd rather not be using up my city's production to build so many workers.
Why not both?

China's pretty cool -- great ability to get Stonehenge even on Diety with worker pumping all its charges. For other wonders you can go on +food/growth (or +gold) with your city while using worker charges to build the wonder. It is odd that China has the great wall, too, because you can always use more workers with them.
 
Why not both?

China's pretty cool -- great ability to get Stonehenge even on Diety with worker pumping all its charges. For other wonders you can go on +food/growth (or +gold) with your city while using worker charges to build the wonder. It is odd that China has the great wall, too, because you can always use more workers with them.

Confused, why not both what?
 
If you place a city and use 1.5 builders to build a wall around it 6 citizens would get 12 gold and 12 culture and eventually 12 tourism off those squares. The gold and tourism are Ok but that much culture....
Now add 6 spokes off from those walls with another 1.5 builders and you are on 18 culture. Not bad amd can be got very early for a boost.

Compared to a mission it is brilliant
 
Build missions in tundra, desert, and snow? The tiles that normally can't support improvements.
 
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