Interesting discussion.
1. For most part of human history, drugs were not banned by anyone - it was only in 20th century that governments started concerning themselves with it. So any governmental meddling seems slightly out of place in a fantasy mod like FFH, which assumes a pseudo-medieval to renaissance world.
2. Mechanically speaking, what would this be like? I can see a building such as an opium den, which could bring in money at the cost of unhealthiness in that particular city. Do we need really need a new resource, or would reagents and incense cover this? I'm inclined to say "no, we don't want to have it as a separate resource" because that way you over-specialize the resources.
So, my suggestion would be:
---
Building: Opium Den
Requires: Either Reagents or Incense
Available at: Medicine (?)
Effects: +25% gold, +2 unhealthy
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1. For most part of human history, drugs were not banned by anyone - it was only in 20th century that governments started concerning themselves with it. So any governmental meddling seems slightly out of place in a fantasy mod like FFH, which assumes a pseudo-medieval to renaissance world.
2. Mechanically speaking, what would this be like? I can see a building such as an opium den, which could bring in money at the cost of unhealthiness in that particular city. Do we need really need a new resource, or would reagents and incense cover this? I'm inclined to say "no, we don't want to have it as a separate resource" because that way you over-specialize the resources.
So, my suggestion would be:
---
Building: Opium Den
Requires: Either Reagents or Incense
Available at: Medicine (?)
Effects: +25% gold, +2 unhealthy
---