Aha! Consider the check() method altered to suit your needs.The reason I wanted it is because I've given free cities to silly AI civs such as Japan who settle 7 cities on Honshu (for no reason).
... So I wanted a trigger that would only fire if Japan is a human civ, to spawn 1 settler (or however many until we have the same number of settlers as you get in a non-modded game) on the starting plot on turn 1.
Would it be useful to have a "at game start" Condition? This would only be valid on initialization and could be used instead of modding the RiseAndFall module (to add starting units and Techs, to be more exact) for the four early Civs in each scenario. Or to make editing the WBS file superfluous. (Even if it would still be more efficient to edit the WBS directly, but anyways.)
Actually not a bad idea, as an alternative to editing the RiseAndFall module by adding alternative code for human vs AI players.Same for Arabia, same for Vikings, same for China