Invasion Techniques

henmike_sigo

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Apr 19, 2001
Messages
39
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OKC, OK USA
Running my current game as the Romans (Deity, Rampaging Hordes & 7 civs) and have had to push hard with building Wonders. Trying to keep things as economical as possible by invading with fast mil. units & diplomats. Currently fighting a 2 front war against Vikings and Greeks while trying to use gold taken from invaded cities to finance unit production (diplomats & mil. units) & bribes. Still at the trireme level for naval capabilities and will soon go to Republic as soon as Mike's Chapel built. Anyone have better tactics or possible suggestions to speed things up?

Wonders Built:
Hanging Gardens
Colossus
Pyramids
Working towards:
Mike's Chapel
Adam Smith
 
I have found that due to low production rates, weak attack and defense, and slow movement, campaigns with units from that era tend to drag on and on, and do not bring much good to the empire. but if you insist on it, i would adise you to invest in mobile units such as elephants and chariots, then knights and crusaders.
 
Sounds like you have the game well in hand, if you have enough cities (at least 15, tho more is better). I don't play deity against AI much any more, preferring multiplayer on the 'net. My usual experience with these game conditions was to not go actively to war until I had a big tech lead giving me the only bombers and armor in the world (and Hoover Dam and Suffrage), then go all-out to conquer. These days, I wouldn't bother with the Colossus or Hanging Gardens.
 
Here's the city listing from memory.

5 Core cities (original island)
Dedicated to building Wonders

7 Cities (Near Viking Territory)
Producing Settlers & Improvements

5 Conquered Cities (Greek Territory)
Producing dips, warriors & elephant

Plan to use the Viking invasion force to go overland to attack the French and produce a trireme in the Greek territory (after pacification) to scout new turf (too many islands).
 
If I were you I would go for peace and try and build up your cities. Wars in the earlier ages should only be fought if absolutely necessary. Fighting a war on two fronts this early could see you well behind in tech and city development later on especially on Deity level. Get to republic as soon as is humanly possible and try and escalate your economy, You may have enough cities but I would recommend putting a few more down and make sure that you defend the cities you have captured well.
 
Just before you have Mike's Chapel I would send the dips to establish embassies and make peace (for now). Bring back the military, switch to Republic and set the luxuries high to celebrate the cities to grow to size 12. Meanwhile your settlers should be building roads on all squares that increase trade and linking all your cities, and your cities should be building lots of caravans and using them to boost internal trade and rush the wonders. Then switch to a high science rate and research some serious military hardware.
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P.S. Make sure you get Leo's Workshop!

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If I were you I would go for peace and try and build up your cities. Wars in the earlier ages should only be fought if absolutely necessary. Fighting a war on two fronts this early could see you well behind in tech and city development later on especially on Deity level. Get to republic as soon as is humanly possible and try and escalate your economy...

I agree with this advice except for the last. Republic at deity level is pretty unmanageable until you have Mike's Chapel.
 
240 AD
In Republic with the Greeks eliminated. About to destroy the Viking capital and eventually bribe/conquer the rest of the empire. Working towards getting Economics (Adam Smith) and have made contact (war status) with the Zulus. Lots of islands with me contolling 2 reasonably sizeable chunks of land.

Goal:
Trying to use economy of force while expanding. Meaning: keeping the economy going while using force
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Question:
Should I continue on a war footing or do self development?

I'm trying to make sure the other civs don't get too large to be a serious competition later down the line. Also don't want to create unnecessary waste with production of units (I.E. diplomats establish embassies).
 
Originally posted by henmike_sigo:
Also don't want to create unnecessary waste with production of units (I.E. diplomats establish embassies).

Good lord! a permanent embassy is 30 shields very well spent. Think of it as an investment in knowledge of what your enemy is doing.
 
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Originally posted by Magnus:
a permanent embassy is 30 shields very well spent.
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Depends, destroying them is my main goal. An embassy will give only so much info, bribing a city (if cost effective) IMO does more in the long term (money, trade, science, build units, staging point, etc).

Also, that same dip can hang around to bribe other military units (for NONE status) before going after said city. Just my opinion though.
 
I find that bribing other civ's units close to their homeland (to create NON status) is VERY expensive considering what you get. I will bribe an enmey unit if I am about to lose a city to it - otherwise the only units I bribe are the cheaply won barbarians.

with an embassy, you get to see how many cities they have, how much gold, what type of government and most important - what they are researching! (its also useful if you forget who is building what wonder).
 
Well there's not many tatics to be used in Ancient era Medieval is tricky also like George Patton sai, low movement and low production doesn't do well. I find musketeers to be good in the current GOTM#5 i conquered the Babylonians with Musketeers
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maybe send in Musketeers to knock out the cities then Knights or elephants anything with movment of 2 maybe throw in some of your old warriors to take the cities after they've been emptied

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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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Elevators always smell different to midgets
 
Actually, I find that using Chariots, Diplomats & Warriors to be a good combination in conquering. Use the Chariots to knock down or capture the cities, the warriors can be rush built to help defend (or chain marched behind the chariots) and dpilomats are used to bribe cities that are at 1 pop to avoid destruction.

A favorite tactic is to land next to a city with unit(s) outside and hit it with the chariot and bribe it with the diplomat. It garners a more cost effective victory. Of course, I think this only really effective against the AI and not human (veteran) players.
 
I think if youre going in to war this stage, you better build a lot of cavalery (20 - 30)because of their movement (best crusaders for good attack) ,use about 5 to 7 cavalery for 1 city. Place them around the city in the way that they are chattered ,and have one space between them and the city (then only their cavalery can do something to you ,and they gotta get out them city's)(you can even put your unit's in the cornerbordertiles of the city, so the ai can't demand to go of his terretory).
In this way you can surprise take youre oponents city's.
Spread out youre unit's in battlegroup's per city to cover a large front (and use multipple front's). Place pike's on strategic possitions in rheir homeland if possible to cut of their armies. (road thru mountain with river)
Get leo's workshop to update that large army.
Getting in war in that stage isn't risky for youre devellopment later because:
1) you can steal technologies while doing it
2) you do not have to settle new city's
3) you can hurt youre opponent's in that way that they get underdeveloped in long term.
4) you can capture wonders
5) you can plunder and extort
6) you can maintain a large army.

Anyway ,i never go for the end game ,and i have waged war in all times.
The best times to wage ware is in the beginning (monarchy & despotism) ,and at the modern age.
I thu suggest to stay at monarchy as long as youre in war ,and take every science you can.


Whey build a civilization to research ,and not one that can conquer ,steal and demand it all?
 
Because I'm a Perfectionist who doesn't like to keep huge armies in the field against the computer. Especially early on. My war against the Persians was a cash cow victory while the Vikings took a little more effort (and money ugh). Also, during the early game (4000-2000bc) I try to keep the costs of elite units down when rush building. Usually the elite units are chariots and/or elephants with warrior as occupying force. My big goal is to pinch as many pennies as possible while warring agianst other civs.
 
In my current game America vs The World i have a pretty big empire with huge cities and huge production, i'm at war with the Bablyonians, and here's the thing, this is what our 2 lands looked like, picture n.america and s.america around the gulf except the florida nearly touches s.america, i'm in south babylon is in the north. Well, my strategy is build a huge navy of AEGIS Cruisers to clear the GULF for my Aircraft carriers loaded with Stealth Fighters and/or Cruise Missles.
With paratroopers to make a quick capture of enemy cities near the border or along the coast.
When the Germans, English, and Babylonians tried to nuke my main cities but i had SDI, so because of that, i turned the world into a vaporized waste product
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Modern War is fun eh?

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Civilization God of War &amp; Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

Elevators always smell different to midgets
 
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