I don't buy the fleet representation. I'm pretty certain the ship matchi is supposed to be 1-to-1. It's a bit different with tanks or warriors or horsemen, which are obviously squad representations. But a carrier task force, if memory serves, consists of...
1 Aircraft Carrier with one carrier wing (12 F-14s, 2 E-3s, 10 F-18s and assorted support planes, including some Orions)
1 Battleship carrying Tomahawks
4 Destroyers
2 Cruisers
1 Support Frigate
1 Fast-Attack Sub
Now... if a Carrier in Civ is supposed to represent all that, then I should be able to bombard coastlines and see enemy subs from far away.
The primary role of the non-Carrier Navy is interdiction. The primary weapon used to attack a ship is an aircraft, not another ship. Ask any U.S. Navy officer who's served in the last 50 years what the biggest threat to a modern warship is. It's an anti-ship missle launched from a jet fighter. In the Faulkland Islands war, an Argentinian jet launched a French-made Exocet missle that *BROKE A BRITISH DESTROYER IN HALF*. She sank in 12 minutes.
That's not 1 hp. That's -5 hp.
The use of air power against ships was the entire reason the carrier was invented: to project power over a radius against other ships. (It was only with the advent of carrier-based jets that carrier-based land bombing became a big deal.) The threat of air power against ships -- particularly the Exocet and its ilk -- was the entire reason behind the development of the AEGIS cruiser. (Did you know the AEGIS gun battery system can literally disintegrate an inbound antiship missle?) They're designed to shield carrier groups from close-range missle attacks by both aircraft and land-based cruise missles. When a jet can launch a rocket from 100 miles away that will sink a 6 billion dollar aircraft carrier with 5000 men onboard, you bet your ass someone's going to figure out a way to stop it.
Attacking a carrier group is like trying to rape a porcupine. You might get what you're after, but you're likely to come out a lot worse than the porcupine did.
Anyway, it's just unfortunate that Civ3 doesn't properly represent modern naval warfare.
1 Aircraft Carrier with one carrier wing (12 F-14s, 2 E-3s, 10 F-18s and assorted support planes, including some Orions)
1 Battleship carrying Tomahawks
4 Destroyers
2 Cruisers
1 Support Frigate
1 Fast-Attack Sub
Now... if a Carrier in Civ is supposed to represent all that, then I should be able to bombard coastlines and see enemy subs from far away.
The primary role of the non-Carrier Navy is interdiction. The primary weapon used to attack a ship is an aircraft, not another ship. Ask any U.S. Navy officer who's served in the last 50 years what the biggest threat to a modern warship is. It's an anti-ship missle launched from a jet fighter. In the Faulkland Islands war, an Argentinian jet launched a French-made Exocet missle that *BROKE A BRITISH DESTROYER IN HALF*. She sank in 12 minutes.
That's not 1 hp. That's -5 hp.
The use of air power against ships was the entire reason the carrier was invented: to project power over a radius against other ships. (It was only with the advent of carrier-based jets that carrier-based land bombing became a big deal.) The threat of air power against ships -- particularly the Exocet and its ilk -- was the entire reason behind the development of the AEGIS cruiser. (Did you know the AEGIS gun battery system can literally disintegrate an inbound antiship missle?) They're designed to shield carrier groups from close-range missle attacks by both aircraft and land-based cruise missles. When a jet can launch a rocket from 100 miles away that will sink a 6 billion dollar aircraft carrier with 5000 men onboard, you bet your ass someone's going to figure out a way to stop it.
Attacking a carrier group is like trying to rape a porcupine. You might get what you're after, but you're likely to come out a lot worse than the porcupine did.
Anyway, it's just unfortunate that Civ3 doesn't properly represent modern naval warfare.