Gzz
Warlord
THEME : Army Men , a videogame starring little green plastic soldiers vs. almost all the toy universe , but for this game i will take the classic enemies
MAP : self-done courtyard map , the four-tipped stars are the Energy Nodes , one of the way of win , the Brown circles are the Toy Storages , who gave 3 armies insted of the normal one por territory
COMBAT : the core of this IOT , the way it's done is simple : one army one dice , unless otherwise said , the combat move is differne from the normal one because it cna be done only 3 times in a turn ,and you must attack only the adjacent territories where your armies are stationed .
MOVEMENT : you can move many times you want , until the territory is under your control , the move phase happens before the combat one
DIPLOMACY : what is it ? Well , there aren't official agreement , but you cna exchange armies with someone and concede them to pass over your territory
ECONOMY : simple and plain : every territory , exectpions excluded , gives you an army , but , when you bet 3 ene,y armies , you get one gratis .
TYPES : When you sign up , after taken the 4 united territories , you must choose two traits : one of the materials and one for the type .
Materials
Plastic : the classic green guys , no bonus nor malus
Aluminium : resistent , powerful , but they have an hard time to grow in numbers , they have 2 extra dices when attacking or defending , but they get one army for every 2 territories insted of 1 and the Toys Storages gives only 2 armies .
Clay : numerous , but fragile , they get 2 armies por territory , but they lose 3 dices when defending.
Themes
Indians : easy to arm but short ranged , they get +2 armies from the Toys Storages but they lose at least an army when attacking .
Modern : no bounus nor malus
Space : their weaponary is VERY powerful , but they find hardly the materials for their weapons , they kill at least an army for EVERY attack , but they get -1 army from the Toys Storages .
Victory : apart from the overrun of enemies , there is the Energy Victory , who will activate a baby-sized transformer ready to dust off every other enemy on the map , you must hold at least 3 nodes for 3 turn for win with this type of victory
MAP : self-done courtyard map , the four-tipped stars are the Energy Nodes , one of the way of win , the Brown circles are the Toy Storages , who gave 3 armies insted of the normal one por territory

COMBAT : the core of this IOT , the way it's done is simple : one army one dice , unless otherwise said , the combat move is differne from the normal one because it cna be done only 3 times in a turn ,and you must attack only the adjacent territories where your armies are stationed .
MOVEMENT : you can move many times you want , until the territory is under your control , the move phase happens before the combat one
DIPLOMACY : what is it ? Well , there aren't official agreement , but you cna exchange armies with someone and concede them to pass over your territory
ECONOMY : simple and plain : every territory , exectpions excluded , gives you an army , but , when you bet 3 ene,y armies , you get one gratis .
TYPES : When you sign up , after taken the 4 united territories , you must choose two traits : one of the materials and one for the type .
Materials
Plastic : the classic green guys , no bonus nor malus
Aluminium : resistent , powerful , but they have an hard time to grow in numbers , they have 2 extra dices when attacking or defending , but they get one army for every 2 territories insted of 1 and the Toys Storages gives only 2 armies .
Clay : numerous , but fragile , they get 2 armies por territory , but they lose 3 dices when defending.
Themes
Indians : easy to arm but short ranged , they get +2 armies from the Toys Storages but they lose at least an army when attacking .
Modern : no bounus nor malus
Space : their weaponary is VERY powerful , but they find hardly the materials for their weapons , they kill at least an army for EVERY attack , but they get -1 army from the Toys Storages .
Victory : apart from the overrun of enemies , there is the Energy Victory , who will activate a baby-sized transformer ready to dust off every other enemy on the map , you must hold at least 3 nodes for 3 turn for win with this type of victory