My complaint with warriors is similar but a bit different than Higher Games complaint with Iron, so I started a fresh thread with some simple comparisons to cut down the animosity and get my main point through without as much clutter.
I just saw this as I was previewing my post. Perhaps you didn't intend your part of this discussion to be about
Iron Working. I'll try to read your new thread with an open mind.
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We already have your test to prove that warriors > champs on the offense.
You keep repeating that claim. My test did not prove that.
It is true that 24 Warriors have a chance to take a city from 5 Champions, but 5 Champions have no realistic chance to take a city from 5 Champions. This does not prove that the Warriors are superior on the offense. Any unit that does not cause collateral damage or have a higher attack strength than defense strength will have little chance to take a city from an equal number of fully fortified identical units. As the number of units on each side increases, the chance of the city falling rapidly diminshes. Champions, Arquebuses, Horse Archers (I know they don't fortify, it actually doesn't matter), whatever and in any quantity you like...x defenders will have more chance to lose the city to the same amount of

s worth of Warriors than they will to lose the city to x of those units attacking. This has absolutely nothing to do with how good Warriors are - you could use Scouts or Adepts or any unit with a lower

s cost, because the reason for this phenomenon is the fact that the lower cost unit means more attackers than defenders. In order for x units to take a city from x units they must win every single combat. A greater number of cheaper units can lose combats and still take the city.
Neither taking Bronze weapons away from Warriors nor increasing the cost of Warriors will change this fundamental reality of basic mathematics. 24 strength 3 Warriors will still have a better chance to capture a city from 5 Iron Champions than 5 Iron Champions do. 10 strength 3 Warriors will still have a better chance to capture a city from 5 Iron Champions than 5 Iron Champions do.
I just fought the Sheim and showed that warriors+mages could beat pyre zombies+more mages+heroes, not that that proves anything either.
Now if you take the time to look at the context of a discussion (which you probably didn't as you didn't last time) Senthro said "Show us that Warriors and Mages, or whatever support you want, are the best solution to war. " I happened to have such a game handy, thats whats posted.
You keep saying or implying that I'm not aware of the discussion. I've been in this thread since the start, and I've read all the posts.
There's nothing wrong with the game you posted, and as you say it was completely relevant to Senethro's request for you to demonstrate Warriors + Mages. Good job with the game itself, by the way; I think I would have lost that game.
My response was intended to address the relevance of Warriors + Mages to the overall discussion of
Iron Working. Your side discussion (or however you want to characterize it) about Warriors + Mages was posted in a thread about the cost/benefit ratio of
Iron Working, and is being offered up (or at least it seems so to me) in support of the position that Warriors are too cost effective. It seems reasonable to me that I could comment on your game as it pertains to the main discussion, which is what I did.
It was suggested earlier that metal lines and melle lines should be split, not whatever you where thinking.
You seem confused about what I said. You just said the suggestion was that the metal and melee lines should be split, I said the suggestion was that
Iron Working should be split into two techs. I would hope that you realize that these, despite differences in wording, are the same thing. Unless you imagine that there is a way to split access to Iron (the metal line) away from Champions (the melee line) without splitting
Iron Working into two techs (or distributing its features to two techs, which would be effectively the same thing).
If you insist on looking at my words and then trying to use them to insult me, please at least try to understand them first for the sake of the quality of your insults.
IW is the most expensive T3 tech and it doesn't give you a more cost-effective unit in return. Upgrading a limited selection of units shows only that those units have a niche role, its not new units obsoleting old ones.
This I think strikes directly at the heart of the issue. You're not satisfied that people upgrade their Warriors to Champions; you want a situation where Champions are so good (or Warriors so bad by comparison) that people no longer build Warriors when Champions are available. You either didn't read or don't believe my statement about unit costs (cost, whether paid in

s, or in

s +

, is still cost), and that has a huge bearing on how cost-effectiveness is measured or perceived. The only way to stop people from building low-

s-cost Warriors and upgrading them to higher-

s-cost units is to make Warriors actually go obsolete at some point. That would 'solve' the 'problem', but it would represent a fundamental change in how the mod works. It is probably too extreme a change for the main mod; perhaps someone will work it up as a modmod for those who see the situation with Warriors as a problem.
For Champs to total warriors they need to be closer to triple warriors power, so taking away bronze clubs would be the simplest way. Warriors already had their access to Iron and Mithril taken away, I suppose you don't think those where balance issues either?
Warriors having access to Iron and Mithril must have been removed before I started playing FfH2. I can see why it was removed. As for removing Bronze Weapons from Warriors, that is the best of the suggested solutions that have been made in this thread. I don't support it, because of the early gameplay implications it would have. I can agree that it would be very effective in shifting the focus away from Warriors sooner, but as I mentioned earlier it will only lessen the problem rather than actually solving it. Masses of cheap units will always have the advantage of numbers. That's just how the math works out.