Irrational over-coast resource connections (with WB)

Fronx

Warlord
Joined
Apr 13, 2007
Messages
154
This issue is a bit discussed here http://forums.civfanatics.com/showthread.php?p=5875632#post5875632, but the OP in that is different discussion from this bug, so here goes a topic for this exact bug.



See the attached save.
- I have used WB to add
+ deer resource to the east island, outside citys fat cross
+ culture to the city enough, so that the deer resource is inside cuture border
+ workers (just to test if it had to do WB added improvements, it didn't)
+ techs required for forts, camps, roads and over-coast trade (sailing)

As you can see, the deer resource has a fort on it.


Step 1: Look into the capital: Deer resource is not connected to the city.
Step 2: enter World Builder, and add (ie.) one grassland tile to the east side of the island that has the deer resource. (I have chosen one tile and added a sign to it, you can choose any other tile if you wish, just don't connect the island to the 'main land'). Do consider, should such act have any effect on anything (!)
Step 3: Leave WB
Step 4: Look into the capital: Deer resource is suddenly magically connected to the capital. One might wonder, why is it so now, if it wasn't so earlier?
 
To make this test further:

Step 5: Go back to WB, remove the tile you just added (turn it back to coast)
Step 6: Consider, if this action should re-remove the deer from the capital, as it earlier added it?
Step 7: Leave WB and see how the deer is still connected to the capital
 
Was someone able to get the point of this bug or am I not expaining it clearly enough, or is there error in my claims?

Or has this already been covered elsewhere..
 
There's more crap in it. Look at the cow 3 tiles north of the city, and put a bunch of workers on this tile:

1. make fort and road > city gets cow (=ok). Now change fort into pasture > city keeps the cow (??)

2. make pasture and road > city gets no cow (=ok). Now change pasture into fort > city still don't has cow (??)
 
I've noticed the delay to connect resources via a fort without using WB. No save games handy though.

One -- build a fort on ice oil, on a peninsula walled away by mountains. Within my cultural borders, so it should have counted. When it didn't, I sent a settler out there. But before it got there, suddenly I have my oil. Why?

Two -- settled a city near oil, built a fort to get it. When the colony costs topped 100 gpt, I decided to set it free. Since my vassal gives me resources, I figured I'd just get the oil anyway by demanding it. Nope. He no longer had access to the oil.

The forts generating resources and forts as ports on islands with no cities seem buggy yet.
 
Hit the "turn" button and see what happens, could be a more of a literal delay than you think. ;)
 
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