Lucius_
King
- Joined
- Dec 3, 2012
- Messages
- 806
I feel like this patch over-balanced.
Trade routes were nerfed 3 ways, autoplant quest, yields, no buying depot.
Likewise, affinity 4 units were nerfed 3 ways, though less obviously than the trade routes. Their combat strength was reduced, obviously, but the other two ways were their timing. Sponsors' free techs were eliminated so no slingshots now. Additionally early quest affinity XP was reduced.
So is it even possible to get early affinity 4 units now? They were uber OP at turn 100 or earlier. The thing is though, at turn 140 they were a lot less OP. I feel like their combat strength was nerfed hard but the developers didn't consider their timing. A 24 strength unit would still be very strong on t90. Not so much 50 turns later when cities aren't 23 strength anymore.
Trade routes were nerfed 3 ways, autoplant quest, yields, no buying depot.
Likewise, affinity 4 units were nerfed 3 ways, though less obviously than the trade routes. Their combat strength was reduced, obviously, but the other two ways were their timing. Sponsors' free techs were eliminated so no slingshots now. Additionally early quest affinity XP was reduced.
So is it even possible to get early affinity 4 units now? They were uber OP at turn 100 or earlier. The thing is though, at turn 140 they were a lot less OP. I feel like their combat strength was nerfed hard but the developers didn't consider their timing. A 24 strength unit would still be very strong on t90. Not so much 50 turns later when cities aren't 23 strength anymore.