[C3C] Is Anyone Making Units Anymore?

Gary Childress

Student for and of life
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May 11, 2007
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Hi everyone!

Is anyone making Civ III units anymore? And if so what programs are you using now to create your units? I have Poser 12. I still have Flicster and it seems to be working with Windows 10 as far as I can tell but I don't have PEDIT anymore. I can't remember if other programs are needed for unit creation.

I've been playing a little Civ III lately after many years (Steam version).and thought it might be fun to try creating a few units again.
 
Hi Gary, Great to see you :)

You can still use the same programs you used before. I believe you can still get PEdit. You also need a Good Graphics Editing program such as Paint Shop Pro.

Life has taken a toll on me but I do plan on making more Units.

Contact me if I can help you.
 
Some of us are still making stuff. I am on Windows 10 still use Bryce 7 for animation and Jasc Paint Shop Pro for unit palette stuff. Modelling of stuff is all done on blender and I use an old version unless the model comes in a fancy newer file format. Lots of options out there use whatever is comfortable with you and windows 10. If your doing infantry stuff again let me know if you need gun models.
 
Gary, great that you are back! :) Two of your generic long-range bombers are still flying in CCM3! For playing C3C, now the C3X mod is highly recommended.
 
Hey Vuldacon, Delta and Civinator, good to see you guys. I had a weird thing happen today. For whatever reason my Civ3ConquestsEdit.exe isn't working. It keeps giving me an error message saying it can't find CivIIIPTW or Conquests. No idea what happened, maybe a Microsoft Update? Anyone else getting this problem?
 
Hey Vuldacon, Delta and Civinator, good to see you guys. I had a weird thing happen today. For whatever reason my Civ3ConquestsEdit.exe isn't working. It keeps giving me an error message saying it can't find CivIIIPTW or Conquests. No idea what happened, maybe a Microsoft Update? Anyone else getting this problem?
As you are only writing about the Civ3ConquestsEdit.exe, I assume that your C3C installation is working and you are not running into the securom-problem that most Civ 3 CD-installations is haunting as microsoft cancelled the support of it longer time ago.

I had that problem longer time ago several times, mostly after windows updates. In those cases, if remembering well, it helped to run Civ3ConquestsEdit as administrator and in the compability settings to set it to Windows XP service pack 2 or 3.
 
I just tried to run conquests edit as administrator after setting it to compatibility mode with XP sp3. Still getting the error. It seems to only happen with the editors. I can still run the game normally. I looked in my registry under infogrames and there are no keys for Civ3PTW, Conquests or Civilization III. Someone on Steam posted something about adding the registry keys and that didn't work either. I ran the sfc command and it fixed some corrupted files on my computer, ran sfc again and it went OK. Still having the same issue. I'm thinking it may be a windows update or something, it just stopped working today.

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And with WinXP SP2 it is not working, too ? Is Civ3ConquestsEdit in the C3C mainfolder ?

Another editor for C3C that is better and has more functions, is the Quintillus editor. It can be found here: https://forums.civfanatics.com/threads/cross-platform-editor-for-conquests-now-available.377188/

A third solution would be to buy Civ 3 Complete at GOG. It is at GOG every few weeks on sale for € 1,29. The GOG version is better than the steam version as the C3X mod is devekoped with the GOG version (and only adapted to the steam version) and it doesn´t have the issues of the steam version with the labels text file.

Edit: At present Civ 3 Complete is on sale at GOG for € 1,29.
 
Welcome back! I remember running into similar issues with the Firaxis editor no longer being able to find Civ many years ago. As you say, the game itself still runs fine in such situations.

I do not recall ever figuring out the "why" with my knowledge of that time. Though one question would be, where is Civ III installed to? Over the years of being a CivFanatic, I've seen many problems when Civ is installed to C:\Program Files, or C:\Program Files (x86), as Windows attempts to protect the files in that location (such as Civ arts, text, and scenarios), resulting in editors and related programs like Civ Assist II not being able to find the files that appear to be there. In recent years, I've always installed Civ outside of those folders - e.g. to C:\Civilization III - and have not run into any such issues. That might not be coincidental.

For Steam, the default location is most likely C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization III . You can right-click the game -> Manage -> Browse Local Files to find the location. Unfortunately, if Steam is installed to its default location, you can only move games to a location outside of Program Files if you have a second disk drive (if you have a second drive, you can add second library folder under the "Storage" tab of your account settings). Usually this is considered good as that Windows protection makes it harder for malware to modify game files, but for a game like Civ III where all its modding happens within its install folder, it's bad because it also makes it harder for legitimate humans and utilities to make modding-related changes.

As for the registry, in my case with the CD version, the key HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Infogrames Interactive\Civilization III has an "Install_Path" key set to "D:\Civilization III", which is where Civ III is installed on my multi-hard-drive desktop. I'm not entirely sure that's the right one for the Steam version though; usually I would be using that version, but my laptop is in the shop so the old desktop is the machine of the day.

One of the minor features of my editor is that if it cannot find a file, it tells you what its "last hope" for trying to find the file was. Sometimes that can provide a lightbulb moment as to what's wrong, seeing that it was barking up the wrong tree and which tree it was barking up. It may or may not run into the same problem that the Firaxis editor does for you currently, but if so, you'd have a decent hint as to where the search is going wrong, and if not, it would be functional.
 
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