Is anyone working on the cruise missile

boneys26 said:
yeah there is now lmao

just thought i should edit the mech infantry so it carrys land units (marines & the like) edited it from

<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
<UnitAIType>UNITAI_RESERVE</UnitAIType>

to

<UnitAIType>UNITAI_ESCORT_LAND</UnitAIType>
<bUnitAI>1</bUnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>

and also changed
<DomainCargo>NONE</DomainCargo> to DOMAIN_LAND

its working but each time i boot the game i get a message saying XML error tag initai_escort_land in info class was incorrect

how do i fix this :mischief: :lol:

There are no land units that carry other land units. Thus it would seem to me you would have to set and define "unitai_escort_land" somewhere. Kael made it possible for a hawk to load onto a ranger (I think) in his Fall from Heaven mod. He should know how to accomplish this.
 
Shqype said:
There are no land units that carry other land units. Thus it would seem to me you would have to set and define "unitai_escort_land" somewhere. Kael made it possible for a hawk to load onto a ranger (I think) in his Fall from Heaven mod. He should know how to accomplish this.


lol i copied unitai_escort_sea and then changed it to land i think this is my problem i will go and do some more editing and let you know :mischief:
 
ok peeps it's done i can now load marines into my mechanized infantry lol. just need to work out how to hide the units inside the mech inf. At the end of its turn it goes to the bottom of the pile and u can see the marine but not the mech inf. anyone now how its done? lol
 
What did you change the value to in the XML tag?
 
boneys26 said:
ok peeps it's done i can now load marines into my mechanized infantry lol. just need to work out how to hide the units inside the mech inf. At the end of its turn it goes to the bottom of the pile and u can see the marine but not the mech inf. anyone now how its done? lol

Sorry to tell you but you are making this ALOT harder than it needs to be. No worries though:D

All you need to do is to chage this

<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>



to this in the MECH INFANTRY unit description and you are done.

<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>3</iCargo>


You won't have the hide problem etc... Let me know if there is anything else you need to know.:goodjob:
 
RED DIAMOND said:
All you need to do is to chage this

<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>[/COLOR]


to this in the MECH INFANTRY unit description and you are done.

<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>3</iCargo>


You won't have the hide problem etc... Let me know if there is anything else you need to know.:goodjob:

thanx lol thats what i done in the end just deleted the tag unitai_escort_land and it solved the problem just been testing works fine still see the marines inside tho when it ends its turn but they are inside so i can live with that lol thanx guys
 
RED DIAMOND said:
Hmm, that's wierd cause they should be inside and hidden once they are in there.:confused:


yeah thats what i thought oh well only wanted it for the UN MOD i got dunno if you have seen it?

it got the chopper, mecn inf, tank, marines + sniper looks good they are whitish with un on them and the marine has his lil blue hard hat they can move into any civi space without starting a war

i just changed the chopper so it fly's over the sea
the mech inf, so it transports my UN marines.

gunna try to start a war :mischief: to see if they get moved out of the city space if not the suprise war is back on :lol: ;)
 
I just changed the gunship to DOMAIN_NONE, but it only moves 1 space at a time. It will move over land and water, and use the roads, but it only moves 1 space, even though the bmoves is set at 4. And, curiously, the game displays it's movement as 5 now. What did I do wrong?
 
Check Kael's tutorial on SDK modding in which he reviews how to create multi-domain units. There is a C++ function that is called that removes mv't points that you are probably running afoul of.
 
I've said it a few times -- I'd love to see some units like paratroopers or cruise missiles come back into the game... but these units have historically caused huge problems for balance. The AI has trouble figuring out how to defend against a unit that doesn't move like other units. The AI had a hard enough time figuring out how to defend against a 3 movement mounted unit. The player has a way of running circles around the AI, making them look like a toddler with down syndrome.

The fundamental problem of a cruise missile unit is that of Artificial Intelligence.
 
Back
Top Bottom