Is Civ5 now worth playing?(with mods if needed)

civhelp121

Prince
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Jun 10, 2007
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Hi, I bought Civ 5 when it first came out and was extremely disappointed. At the time the best strategy was just to spam as many cities as possible, it took insanely long to build anything and resources didn't matter.

To me a big part, if not the biggest part, of what made Civ IV good was how important where settling a city was. I didn't realize it at the time but Civ V made me, and I'm sure many others, realize that once that is gone, a lot of strategic decisions are nuked. Found some flood plains? Cool I'll use this for food or science. Found some hills near a river? Awesome, new production city. Just went to war? Better make sure my production city is safe so I can pump out (*insert important units of current era*).

Compound that with buildings seemingly becoming just as toned down, such that the Industrial Revolution doesn't boost my production that much(o.0) and I was turned off to the point where I haven't played it since.

THAT SAID, that was all a while ago, and I'm sure a lot of patches have been released and mods made for the game. I've tried to comb through it all but its a bit much to take in. So my question in general is, have the weak points (especially what I outlined above) been remedied by some mod or patch, and which mods helped? As a side note in Civ 4 by far my favorite mod was Rise of Mankind and its sub-mods (Caveman to Cosmos is similarly awesome spin-off) so if there are any mods like that then I'd greatly appreciate being pointed in their direction :P.
 
There are some total conversion mods such as Heroes of the Three Kingdoms, Uomo Universalis, CivNIGHTS, Hulfgars Mod, and many more. some mods like Palace Additions, Echoes of Ages and Barbarians! work with most mods at all. CivUP and VEM are also good. Depending on how you like to play, there is probably a mod - or a combination of them to make you happy. just look around, and don't be afraid to test smaller modcomp style mods (add a unit, add a building, etc) to bigger ones. almost every civ5 game i play, i run a "total conversion mod" with about 30+ smaller mods alongside it.
 
As far as the patched version goes, all your complaints are still valid, making a factory does even less then in Vanilla, same goes for most of the other production boosting buildings and even a lot that serve other purposes, they made the strategic decisions even more narrow as there are only a few units now that can conquer the beefed up, high regen cities after they nerfed horses and ships, the combat AI is still as bad, with the addition that half the units they build got nerfed so are mostly ineffective now and the diplomacy AI.... The complaints that the AI was too aggressive and was terrible in combat have resulted in them giving the AI the ability to 'backstab' you. Just in case you didn't hate the mass denouncing, discount demanding bastards enough.

Mods on the other hand can fix a good amount of these, I have not tried out all of these but at least NIGHTS and VEM seem to fix a lot of the balancing problems with buildings, units and the tech tree, NIGHTS even goes as far as to completely reinvent the social policy tree, altough that is one of the few features in CiV I actually find a nice addition so I would probably advice VEM altough that one stays closer to the original in other regards as well, so just see which one you'd like.
The combat AI is unfixable at this stage and the diplomacy AI might be moddable to a decent standard but I have not found a mod that truly does this.

I made a thread asking pretty much the same thing a couple of months ago, since then I have not really found the desire to play more of this game, despite mods.

Somewhere in the future the source codes will be released and hopefully the modding community will be able to turn this into a good game, or even mediocre.
 
There are some total conversion mods such as Heroes of the Three Kingdoms, Uomo Universalis, CivNIGHTS, Hulfgars Mod, and many more. some mods like Palace Additions, Echoes of Ages and Barbarians! work with most mods at all. CivUP and VEM are also good. Depending on how you like to play, there is probably a mod - or a combination of them to make you happy. just look around, and don't be afraid to test smaller modcomp style mods (add a unit, add a building, etc) to bigger ones. almost every civ5 game i play, i run a "total conversion mod" with about 30+ smaller mods alongside it.

I'll check some of those out, thanks for the tip.

@Derpy Hooves- Damn :/ well thats disappointing. Hopefully then in the future there will be better mods but its been a while now
 
government buildings mod, building upgrades mod, echoes of ages mod - palace additions mod - 4 great mods that work with almost every mod you can plug them into (greenlight at the same time) and that alone fixes some of my problems in regards to lack of depth of buildings.

as for units, there are mods for that too such as The great combat general or the explorer.

there is also corporations mod, Barbarians! and many many others. i seriously have over 18-40 mods loaded at the same time most games, after fishing the mod browser tonite, i have 184 mods and now im going to test them against one another an make a "compatible mods" list in a month or so - this way we all have a general idea of mod combos of what 50 mods can work at same time etc.
 
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