Fine_Distinction
King
I have read somewhere that AI is less likely to build (start? finish?) wonders when at war. Is this true?
If so, perhaps we can use it strategically sometimes? For example, in the game I am playing currently I do not care much about diploids demerits with an IND AI that is likely to build some wonders ahead of me. So I was considering declaring a war on him (just declaring, not actual fighting) to make him build more defenses/units. Sounds like it should work like that - code should make at-war AI prioritize defense? Ah, unfortunately his military is much stronger (0.6), so maybe he will not be fooled. He is on another continent and does not have astro, so other than diplo hits, nor risk. Now that I think about it, if that work it should be a common strategy, but never heard of it
If so, perhaps we can use it strategically sometimes? For example, in the game I am playing currently I do not care much about diploids demerits with an IND AI that is likely to build some wonders ahead of me. So I was considering declaring a war on him (just declaring, not actual fighting) to make him build more defenses/units. Sounds like it should work like that - code should make at-war AI prioritize defense? Ah, unfortunately his military is much stronger (0.6), so maybe he will not be fooled. He is on another continent and does not have astro, so other than diplo hits, nor risk. Now that I think about it, if that work it should be a common strategy, but never heard of it
