mitsho
Deity
Me too, I always have podcasts or music on when I play the game. So yeah, I was just as well strangely fascinated „there is music in the game?“.
We've been over this for years on end. This isn't about Firaxis being "truly poor" at developing AI. This is a problem in every single complex strategy game because the intelligence of computer opponents has a fairly low ceiling within the context of the videogame industry and the resources devoted to it. It's just not viable to scale intelligence according to difficulty level because you don't have that much room to work with unless you want the easier difficulties to feature essentially braindead opponents. So you keep the AI roughly at its best (such as it is) at all times, and graduate the challenge with mechanical bonuses and/or penalties.One thing that is abundantly clear playing on higher "difficulties" is how truly poor Firaxis is at developing AI opponents. The game isn't hard because the AI makes sound tactical decisions; it's harder because it simply outproduces you. I really look forward to seeing how Humankind's AI shapes up. Amplitude's AI is in another league compared to the garbage we get in Civ. You'd think after developing the series for so long, the devs would up their game.
I'm surprised there is this much hype for Humankind. I always felt like Amplitude games didn't have nearly the following Civ does (though I play and love Endless Space 2). I like Games2Gether but it always felt stagnant.
I'm more in the camp that HK will appeal to a different group of civilization lovers than the current Civ-series does.
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This may just be the optimist in me, as I'd like to think the market is big enough to support multiple historical 4x games.
We'll have to see how Amplitude copes with this age-old challenge.
I am sure they will be able to program the AI to actually use catapults and take cities when possible to do so, instead of running away. It's a pretty low bar to reach.
You're assuming far too many things: the depth of the problem, the height of the bar, and Amplitude's ability address that (and the rest of the AI's capability) in an acceptable manner without creating a host of problems of its own.I am sure they will be able to program the AI to actually use catapults and take cities when possible to do so, instead of running away. It's a pretty low bar to reach.
Successful games in a genre will influence other games in that genre, and when a game has its genre pretty much to itself (as, for example, The Sims has) or has a particular corner of its genre pretty much to itself (as Civilization more or less has) then it can lead to stagnation and complacency. When I say "competition," I don't mean that it will hurt Civ's market share; I mean that it will spur Firaxis to make a better and more innovative Civ7. (Also Firaxis is clearly already conscious of what Amplitude does as their influence is already apparent on Civ6.)Definitely, I'm surprised about how much people talk about 'competition' and 'civ-killer'. I don't think games - or any media for that matter- are 'zero sum' spaces so to speak in the same way a phone or a car might be. Games tend to live or die on their own merits and if both are good a lot of folks will buy both. In fact if both are good but with different mechanics, in can end up increasing the footprint/interest of the genre.
Plus, both are on sale for 71-75% off, with varying percentages because I'm counting the various bundles on Steam, until the 12th.I should note for anyone who DOES want to try Endless Legend/Endless Space 2, it's apparently Amplitude free weekend on Steam right now. You've got about 40 hours left to give them a whirl.
Endless Legend's template is likely to be closer to Humankind's execution, but ES2 is great as well.Plus, both are on sale for 71-75% off, with varying percentages because I'm counting the various bundles on Steam, until the 12th.
Considering getting Endless Space 2 myself, so I can spend some time experiencing how Amplitude does 4X before Humankind drops.
It makes sense. They've attracted a bunch of attention with Humankind. They can capitalize on it by selling some of their older games to the new potential customers.
There are no religion systems in Endless Legend. There is a cultist faction, though.
I am actually very curious how Amplitude will handle religion, because it's been there in the lore of their previous games and been obliquely hinted at in mechanics, but they've never directly handled it before. I think most of us agree that Firaxis has not done a stellar job on that front.There are no religion systems in Endless Legend. There is a cultist faction, though.
Ah, my bad.He said Region
Plus, both are on sale for 71-75% off, with varying percentages because I'm counting the various bundles on Steam, until the 12th.
Considering getting Endless Space 2 myself, so I can spend some time experiencing how Amplitude does 4X before Humankind drops.