Is ICS Still Possible?

Why does a new city need to produce 200bpt? In order for a city to break even on science generation vs. tech cost it would need to be producing at least 5% of your total beakers. So late game if you're producing 1000bpt a new city would need to generate 50bpt to keep pace. Obviously when you first settle (or conquer) a city its science is probably very low so at least initially it will slow you down.

However, science isn't the only thing to consider for ICS. There are happiness, diplomatic, economic, military, and production pros and cons to ICS too. ICS science victories might be more difficult but ICS culture victories have already been achieved impressively fast.
 
That Mayan ICS guide is crap and the person who created it is an idiot. It's also a Gnk guide, not a BnW guide. Lots of things have been nerfed and/or changed since then.

ICSing was never good. It was only "do-able." The video that you linked isn't anything special. Winning on turn 321 is bad at best. Most people going for science/conquest wins can finish games around turn 240. Tacking an extra 80 on that is nowhere near impressive. Now, it's also important to remember that ICSing got worse in BnW. Even if the Piety tree got some decent buffs, most of the key religious perks got nerfs. The church property nerf was especially bad because that was your bread and butter for early happiness. 1 pop cities convert fast and easy after all. Coupled with the science nerf it makes things extremely difficult for early ICSing. Your happiness is horrendously difficult to manage and your late NC coupled with the science nerf usually means that you'll struggle to ever have a decent science output.

The best reason to ICS in BnW is to abuse Sacred Sites. It's kind of a broken reformation belief that can enable you to secure some insanely fast wins. Like, we're talking Renaissance era wins here. Look at this for example. Just grab as many religious building beliefs as you possibly can and spam them in 1 pop cities that you're also spamming. You'll have no gpt, no science output, a terrible military, negative happiness, etc. but none of that will matter because you'll win the game regardless. It's a very cheesy, all-in strategy but I mean it's certainly effective if you can get all of the required perks. People have posted some crazy fast turn ~150 wins with the strategy so it's clearly something "top tier" from a speed perspective.
 
That Mayan ICS guide is crap and the person who created it is an idiot. It's also a Gnk guide, not a BnW guide. Lots of things have been nerfed and/or changed since then.

I giggled.

But agreed with the rest.

The ICS sacred sites is bound to be nerfed in a patch as it works on right about every difficulty but deity. It is possible to succeed at ICS but it will pretty much always be suboptimal in BnW.

ICS will be viable if you can achieve positive or null happiness in satellite cities. Up until that can be done by medieval era, ICS will be a MP/gimmicky strat at best.
 
First of all, science penalty differs: on standard map 5%, on large map 3%. So ICS will be better the larger is map for sure.

real ICS - only through religion, sacred states and cultural victory. On the other hand, it is even more ICS that was in GNK. (I see now point to settle city on snow and empty see in GNK, for example) I suppose it is the fastest possible victory on deity on pangea.

There is another way, also with religion. You can take universities,public schools and laboratories for faith. University first costs 160 faith. This is ridicuosly small comparing to unit cost. So you should have not so bad cities and buy a lot of pagodas/cathedrals/... to get a lot of faith.
 
Back
Top Bottom