I've started like five games so far, and each time, I've quit early, because at some point, some weird esoteric mistake I'd already made years ago came back to bite me in the ass at some inopportune moment.
It's like reality is out to get the player, and the AIs all abstract these problems away, so they don't suffer from them. From building my capital city on a flood plain, to getting caught without a garrisoned soldier when a friendly neighbor decides to attack, to my citizens just randomly being born evil and me with no money devoted to happy'ing them, I think I've stepped in nearly every bucket the game has to offer so far.
Is the game supposed to be like this? Am I just playing it wrong? Even after reading the FAQs and walkthroughs, even after carefully building and optimizing my little modest collection of towns, somehow I always seem to end up realizing too late that apparently everything I did was exactly wrong because there's some barbarian off in the darkness or my main center of production decided to start building the pyramids thirty turns ago without telling me and now I have to choose between wasting all the shields or going without that final spearman or settler I need in order to shore up defenses.
Is this esoteric complexity a desirable feature of 4x games my brain just isn't trained to appreciate? Or am I just doing it wrong, and once I find the right balance and play-style it'll start to gel better?
It's like reality is out to get the player, and the AIs all abstract these problems away, so they don't suffer from them. From building my capital city on a flood plain, to getting caught without a garrisoned soldier when a friendly neighbor decides to attack, to my citizens just randomly being born evil and me with no money devoted to happy'ing them, I think I've stepped in nearly every bucket the game has to offer so far.
Is the game supposed to be like this? Am I just playing it wrong? Even after reading the FAQs and walkthroughs, even after carefully building and optimizing my little modest collection of towns, somehow I always seem to end up realizing too late that apparently everything I did was exactly wrong because there's some barbarian off in the darkness or my main center of production decided to start building the pyramids thirty turns ago without telling me and now I have to choose between wasting all the shields or going without that final spearman or settler I need in order to shore up defenses.
Is this esoteric complexity a desirable feature of 4x games my brain just isn't trained to appreciate? Or am I just doing it wrong, and once I find the right balance and play-style it'll start to gel better?