I think there is some potential for a style of MOBA where, rather than a traditional 5v5, it is a 1v1 with each player controlling all five of their units at once.
I've made a prototype map in Worldbuilder with a small amount of the basics, lanes towers and base. Although, thats as far as i can get without modding.
This is what i think would need to be modded in to make it functional:
-Some sort of neutral tile improvement that can be pillaged, and will respawn on its own every X amount of turns.
-Completely overhaul the science tech tree.
-Add a unit limit (a player can only have an army of 5 units maximum).
What i have in mind is that science would be the only resource. it is not mainly generated per turn by cities, but rather gathered on the map by your units somehow. the science is then accumulated and spent on techs that solely give unit upgrades.
A tower is a level 0 city of yours. It cant grow or build anything, only use its ranged attack.
For a "boss" neutral objective, i think a city state will work. Its power is customizable, the razing of it can be contested. The "reward" it gives for razing it can be implemented through the civs unique traits (like the one civ who gains culture for the empire for every enemy unit killed). It would be ideal for a way to make the city state respawn.
Is this even possible? or half-possible? I think a gamemode like this could be really fun and even really deep on a strategic level.
I've made a prototype map in Worldbuilder with a small amount of the basics, lanes towers and base. Although, thats as far as i can get without modding.
This is what i think would need to be modded in to make it functional:
-Some sort of neutral tile improvement that can be pillaged, and will respawn on its own every X amount of turns.
-Completely overhaul the science tech tree.
-Add a unit limit (a player can only have an army of 5 units maximum).
What i have in mind is that science would be the only resource. it is not mainly generated per turn by cities, but rather gathered on the map by your units somehow. the science is then accumulated and spent on techs that solely give unit upgrades.
A tower is a level 0 city of yours. It cant grow or build anything, only use its ranged attack.
For a "boss" neutral objective, i think a city state will work. Its power is customizable, the razing of it can be contested. The "reward" it gives for razing it can be implemented through the civs unique traits (like the one civ who gains culture for the empire for every enemy unit killed). It would be ideal for a way to make the city state respawn.
Is this even possible? or half-possible? I think a gamemode like this could be really fun and even really deep on a strategic level.