Is lightning war possible?

Easy Rhino

Chieftain
Joined
Nov 4, 2001
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37
Location
Californey
I'm only partway through my first game, but I'm getting the definite impression that the super-fast attacks and city capturings that were possible in Civ2 are over. It's looking like slow sieges (mass attacks and lots of bombardment) are the way to get any heavy fighting done.

Unless I'm wrong.

Anyone figured out a way to kick a lot of butt in only a couple turns? (any time period).

ER
 
Once you get tanks, yes, oh boy can you do lightning campaigns. In fact thats the only way to wage war in democrcy, I believe, since the war weariness is incredible, if the war goes on for too long.

In the game I played I had two or three of those. I was playing on the easiest level as the romans, but anyway, here goes. First I built up mass of culture, with a load of wonders and temples. Then I turned on my weakest "best friend" the egyptians, who was "in awe" of my culture. And I ganged up with basically all my other "friends" the iroquios, the greeks, russians and english. The egyptians were toast. While my allies did get a few cities too, they were soon assimililated into my culture once the war was over. This war took place in the middle ages, with basically legions and knights. I had one catapult which was hardly used.

Second time around, was when I decided it was time to backstab my "eternal" friends the Iroquios. I produced large masses of cavalry, infantry and marines, and swarmed all in over the borders, still keeping peace with the greeks on the same continent. The war didn't go as well as planned, so I settled for peace, and demanded an Iroquios city in return, which they obliged to.

Then I got a rubber resource from somewhere in the new acquired territory and in the meantime obtained the tech to produce tanks. And then, with 3-4 high-productive cities producing tanks (3-4 turns), I declared war on greece, who was falling behind. I rolled in with the tanks. In basically 4-6 turns the greeks were toast and lost their remaining 4 cities, and the Iroquios were finished pretty soon after that, with the same force that took greece. Marines and infantry were sent in after the tanks to keep things quiet and settle discontent among the population.

The downside from this, was that the english and russians declared war on me for sneak attacking greece, and started bombarding tile improvements all over the continent. They also managed to place/conquer a few cities. But very quickly the were thrown out by the tanks, and the marines were cleaning up.

After I cleaned up the continent, I simply made peace with the english and the russians, and produced a s***load of workers to repair tile improvements all over the place. It all took about 10-15 turns, and it was in the near-end game around 2000 A.D. Basically that lightning campaign won me the game. The tanks simply rock, especially against a weaker opponent.

Only a few times did I resort to resolved bombardments of cities. Both were in places where the terrain made it profitable, and I could do it at a somewhat safe distance. But I really appreciate the lightning campaign strategy. -BUT I s'pose you really cannot do anything like this, if you don't have the culture to support it, or if you're not resolved and strong enough to finish it. Otherwise the conquered cities will still be able to defect to the Vaterland.
 
don't think it's hard to start and have a war end in a matter of few turns.
Just build up, to a no small substantial size, that you feel could overcome your obstacle, and attack!
Send them all in in one turn. Have them placed strategically so that one or two turns all your units would receive some action.
Regardless of the outcome, your war will be over and decided in those turns.

btw, when I say strategically, I meant to have some units nearby each of the opposition's cities. You might find your large army/navy in smaller groups but it will make sure any nuisance of reinforcements from the enemy will not start their journey.
 
I was the Germans and took over the French in the middle of the ancient era with swordsmen and a few cavalry. I was the only one on my continent with Iron.
I beleive it took me 5 turns, which I know is not lightening fast by civ 2 standards but in the ancient era I thought that was good.
I took Paris first then Orleans and Tours. Traded peace for Rheims. Took Marsaille traded for Lyons. Then destroyed the rest as they got desprate and built cities in the middle of jungle. This took two turns as there was no roads to use.
I had a lot of eleite units as well.
 
I took the english with my culture (like 5-6 cities) and then finish them (london and 3 cities) with 3 artillery 3 cavalry and 5-6 riflemen...harder than civ 2...
 
Just some notes on war from my first semi-successfull game.

If your going to fight in the Ancient/Medieval period, depending on how many enemies you have and how close they are, your going to have to secure aliances with your neighbors. Reason being goes as follows.

When preparing to launch an attack, you should figure that you are going to lose at least 3 sword men per city, and incapacitate two horsemen. If your going to attack, dont plan on too long of a seige (especially in a HUGE world), because reinforcements will come and harrass your ungarrisoned units.

I would recommend the following forces:
2. Groups of (Siege Group)
5. Swordmen
4. Cavalry
3. Spearmen
1. Pikeman
3. Catapults

1. Group of (Engagement Group)
6. Horsemen
6. Spearmen
10. Warriors


The first two groups would launch successfull sieges and the Engagement group would mop up units around the cities. Its worked for me so far in the ancient/medieval times.

Ironfang
 
My theory on warfare is that if you don't have a big enough force to insure the job quickly and efficiently, then don't start the war. I build up a big enough army to begin with. To calculate this I look at how many cities I need to take, count in 2 defenders to drop off in each city as I blitzkrieg across their territory, and 50% of my attacking force I hold in reserve to fill in casualties.

If at any point your campaign stalls or goes awry, don't lose all your units desperately trying to win. Make peace, fall back to whatever cities you did capture or your own original territory if you have to, and rebuild your army for the next go.

War is commercially, scientifically, and politically disruptive to you civilization. Your citizens won't be happy that you're conquering your neighbors, even in a militaristic society. There ought to be some techs or something you could do to quell that. (i.e., propaganda ...

"Our brave soldiers on the Greek front have taken the diamond and wine fields, bringing our nation glory and more importantly bringing YOU the luxuries you deserve for being a loyal Zulu citizen!" -- Radio broadcast from the Zulu Capital

I treat diplomacy as the tool it is ... the art of finding a big rock while saying 'nice doggy'.
 
I dont know if anyone else has experienced this, but when I am the Romans, and I declare war, my nation just "bursts" into a golden age and War becomes MUCH easier to conduct.

Ironfang
 
thats because your unique unit (legion) have won its first battle which trigger a golden age
 
thats what i like about the romans the most. they get one of the best ancient times unit and a golden age to boot
 
On Chieftan Level I took three cities in a single turn.

The answer was HELICOPTERS! I love these things, the ONLY thing that pisses me off about them is that infantry become obsolete with computers and you can't build them anymore, which means you're stuck with the 8 defense paratrooper(the only reason to build them is for helicopters, they can only air drop from cities with airports and there range is garbage). So basically what I do, I find a mountain if one is in range, drop about five marines onto it, and then smash in.

When I took the three cities in a single strike I had six helicopters, loaded with five marines and a paratrooper, spread two heli's to each city, next turn I attacked after the bombing and took the city. They're also really good for reinforcing distant cities since they can instantly reassign. Not sure what would happen against a civ with adequate air defense though...

Seeing as how human air defense doesn't seem to work at all this is probably best if done EARLY in the game. Which seems to be where I do most of my game winning moves anyways.

- Dave
 
But in answer to the original question, no, you can't take out a large civ in one turn like you used to be able to do with howitzers on railroads!
The not-being-able-to-use-enemy roads and rails enhancement adds a major tactical dimension to the game that Civ II lacked IMO.
 
A form of lightening warfare is possible with a combination of artillery, bombers and tanks, but it's not as fast as it was in Civ2. Soften up targets with the planes/arty and then send in the armor. Just depends on how many tanks you can muster!

Combat is very different (and much more enjoyable in Civ3. You really need to plan and build prior to going to war, or you end up having your privates handed to you on a silver tray.
 
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