Is modding "now" worth it?

MeteorPunch

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I want to create my own "supermod" with changes and whatnot, but it seems like .xml and .py files are changed with each patch. This would be a headache to keep changing. Also the SDK is due soon.
 
Redking said:
What will the SDK allow the tyro to do? How soon will it be here and is it to be free?
I'm pretty certain it will be free.

The SDK will add another level to modding, with C++ code. This stuff is nearing the core of the game. With it, we should be able to do all sorts of craaaazy things - I'd guess pretty much whatever you wanted to really.

I'm not planning to delve into the SDK much myself, and I think most mods won't need it. What would be good if it comes out would be if somebody could make a package to enhance the ability of python, with more event triggers and so forth. I doubt the release of the SDK will make any mods unusable.

As to the original question I think it's always been worth modding. Upgrading mods for new patches doesn't take long with the right tools, and we've got to start sometime.
 
I'd avoid python right now but I don't see why you shouldn't start with xmls yet. Yes, you'll have to spend some time to make it patch compatible. But how much longer will it take to make it if you don't start anytime soon?
 
I have an experimental mod with lots of different changes, which I try out simultaneously. I don't care about a good finish, since I have to redo it anyway when a new patch comes.
 
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