Is my game bugged?

Joined
Feb 11, 2019
Messages
337
Hi.
During the last three or so deity games I noticed the AI stops researching the techs for a science victory. They won't research nanotechnology and so it becomes incredibly easy to win. In fact, AI doesn't do much expect for declaring pointless wars.

I have been holding off a domination victory to see if AI progresses. In the screenshot you can see it is turn 420'ish and the science victory screen has been like this for at least 100 turns.

What is up with this? No wonder the game is this easy...
 

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Perhaps... Just speculating.. the AI became diplomatically too involved in a conflict, which reprogrammed their priorities?
I'm sure the AI could win SV alot faster in general if it was more fixated on that goal alone but it seems like diplomat parameters can set the off course. I agree that it seems like ages ago I saw an AI do a SV before I got mine.

How do you know it's the tech and not just the space project the AI isn't completing?
If it is the space project alone the AI isn't building, it could be spies sabotage?

BTW, is that a scenario map? How come no one settled more cities into Asia/Russia?
 
It’s the Europe map with only 5 civs. Hungary and Ottomans are eliminated. Russia wasn’t in the game.

The two remaining civs (Poland, Spain) have been doing absolutely nothing for over 100 turns. At one point Poland DOW’ed me and sent at least 10 robots which I defeated with a ship and two machine guns. It’s ridiculous.

Both of them won’t research nanotechnology. Don’t try a religous victory. I haven’t seen rockbands either. They are playing a piss poor game. Are wasting spies to spawn rebels in my cities instead of stealing tech.
I haven’t been generating that much of science in this game and i researched everything ages ago.

You can see what they need for a science victory on the victory screen
 
Ok so eventually Poland researched nanotech and flew to Mars at 4 lightyears a turn. This started on turn 480’ish. By that time I would have won the match two times. This game would improve so much if the AI was actually able to achieve a victory somewhat. In Civ V a space race was a thing.

Also in R&F the AI would declare and nuke your cities if you were getting close to a victory. Which was kind a cool. I’ve never seen the AI use nukes in GS. Nor do they clear toxic waste or repair their cities after a nuclear attack from the human player.
Is GS more of an “empire building” game without much competition during a match? Is this intended?
 
I’ve never seen the AI use nukes in GS

I have seen Rome nuke the same city twice in a recent game. It was on the ynamp Europe large map (which for some reason the AI was more aggressive on this map). Of course nuking a city that was nuked 4 turns earlier wasn't very productive, especially since they never capture it.

I agree the AI needs to be more focused on science victory. But I have seen a youtuber lose to deity AI to a science victory. It does happen if they are unimpeded. I think you'd have to be asleep for the AI to win at science at lower difficulty levels.
 
Too bad I became addicted to this game as of recently. :crazyeye:
I edit the game files and gave AI extra scouts as starting units. Thinking because of more early scouting they would play the map better and have less problems with pathfinding. But I notice no difference, unfortunately.
I also tried the better strategy mod but it made the game easier.

Has anyone tried this one? https://forums.civfanatics.com/resources/rf-civ-flavors.26753/
It should still be compatible with the latest patch. And would improve the AI both tactically (build order) and strategically...

Edit: What did happen on turn 480 was Poland losing score (victory points) after I razed 1/3rd of her cities. After which she researched nanotech and quickly sent a ship to Mars. This might have been a coincidence... Maybe she was trying for a score victory all that time? Because no one was close to any other victory. But then again, Spain just sat there the entire time doing pointless almost random things.
 
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