ForkOfSpite
Chieftain
- Joined
- Apr 13, 2020
- Messages
- 86
Was struggling a bit for happiness despite Fountain of Youth (Dido recently got a duplicate pearls to help, though). An annoying barb camp has spit out a galleass, so my food routes might be in trouble - I really should have been working towards education and compass. Stole three workers from Liz which helped significantly, but unless I get an army score, she'll be hostile (won't even accept embassy exchange). AI generally terrible on water maps, but if she sends a navy, it might be tricky. Excellent economy, but I'm not really doing anything with it - will need to buy some tiles after Tonga's lighthouse goes up. Invest in city states after that.
Still haven't met three AIs (but I know one of those is Gajah Mada - he won Genoa's culture quest I had hoped to win; plus, a CS or maybe one of my cities wants cloves or something like that). Two scouts were bogged down on an ancient ruins guarded by a barb archer. Eventually got it (upgrade) and turned to the nearby camp (CS quest with worker in it). The CS cleared the camp, and I forgot about the scout (it was on alert rather than heal).
Religion - 1c1f from gold and silver, tithe, up to 15% production. Used one missionary to spread to Samoa and Tonga. All five cities within 10 tiles of each other, so they're pretty safe. No point in enhancing. Will probably plant one prophet and use another for CS quests.
No wonders - most went early (Oracle on turn before I researched Philosophy), and my production queue was full anyway. Finally on Turn 89, I considered trying for Hanging Gardens, but capital has a lot of food and can build its own garden later. Plus, I noticed Sejong went tradition. Multiple AIs have gone Aesthetics, so I might not even get a Renaissance wonder.
No real plan for a culture victory, but it's not over yet!
Turn 21: Worker Steals
Turn 89: National College
Still haven't met three AIs (but I know one of those is Gajah Mada - he won Genoa's culture quest I had hoped to win; plus, a CS or maybe one of my cities wants cloves or something like that). Two scouts were bogged down on an ancient ruins guarded by a barb archer. Eventually got it (upgrade) and turned to the nearby camp (CS quest with worker in it). The CS cleared the camp, and I forgot about the scout (it was on alert rather than heal).
Religion - 1c1f from gold and silver, tithe, up to 15% production. Used one missionary to spread to Samoa and Tonga. All five cities within 10 tiles of each other, so they're pretty safe. No point in enhancing. Will probably plant one prophet and use another for CS quests.
No wonders - most went early (Oracle on turn before I researched Philosophy), and my production queue was full anyway. Finally on Turn 89, I considered trying for Hanging Gardens, but capital has a lot of food and can build its own garden later. Plus, I noticed Sejong went tradition. Multiple AIs have gone Aesthetics, so I might not even get a Renaissance wonder.
No real plan for a culture victory, but it's not over yet!
Turn 21: Worker Steals
Spoiler :
Spoiler :