planetfall
Emperor
For civ4, it was easy and fun to tweak the gameplay. Just edit the xml file and/or open worldbuilder, save and start a new game and game play is totally different.
From other posts, I see worldbuilder is still not available yet. I have not seen any speculation about when that may be available.
From the text files with civ6, it seems like there are:
xml
lua; obscure scripting language
sql files
There is a nice post about creating mods including much detail on all the junk that has to be in the modinfo file and how to do dynamic mod loading. But really looking for something simplier, a way to quickly tweat the game and then see the impact of changes in for example: costs, bonuses, building traits, and unit traits: strength, range, etc
If easier tweaking, which file| filetypes need to be modified.
If all that is not possible, then what needs to be mastered?
lua?
sql lite?
dynamic modding?
...
...
From other posts, I see worldbuilder is still not available yet. I have not seen any speculation about when that may be available.
From the text files with civ6, it seems like there are:
xml
lua; obscure scripting language
sql files
There is a nice post about creating mods including much detail on all the junk that has to be in the modinfo file and how to do dynamic mod loading. But really looking for something simplier, a way to quickly tweat the game and then see the impact of changes in for example: costs, bonuses, building traits, and unit traits: strength, range, etc
If easier tweaking, which file| filetypes need to be modified.
If all that is not possible, then what needs to be mastered?
lua?
sql lite?
dynamic modding?
...
...