Is quick tweaking still possible?

planetfall

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For civ4, it was easy and fun to tweak the gameplay. Just edit the xml file and/or open worldbuilder, save and start a new game and game play is totally different.

From other posts, I see worldbuilder is still not available yet. I have not seen any speculation about when that may be available.

From the text files with civ6, it seems like there are:
xml
lua; obscure scripting language
sql files

There is a nice post about creating mods including much detail on all the junk that has to be in the modinfo file and how to do dynamic mod loading. But really looking for something simplier, a way to quickly tweat the game and then see the impact of changes in for example: costs, bonuses, building traits, and unit traits: strength, range, etc

If easier tweaking, which file| filetypes need to be modified.

If all that is not possible, then what needs to be mastered?
lua?
sql lite?
dynamic modding?
...
...
 
Yes quick tweaking is definitely possible. IMO it's easier than Civ 4 but t does require a little know how.

You can see my post on this subject of how to get set up here. It's quite a lot of text at first but really pretty straight forward once you get the basics set up. You can use the provided Tutorial Mod attached to the post as a base for simple edits (but make sure to get a new GUID for each mini-mod you create). https://forums.civfanatics.com/threads/tutorial-modding-with-sqllite-studio-pc.608352/
 
I saw your post, before posted and on first read it appeared difficult, But it looks like slq file edit instead of xml, need to install sml editor with bonus of having a table of the results, rather than scrolling thru a xml file and looking for comments. I'll give it a try, but first need to complete first beginner game with no mods
 
I saw your post, before posted and on first read it appeared difficult, But it looks like slq file edit instead of xml, need to install sml editor with bonus of having a table of the results, rather than scrolling thru a xml file and looking for comments. I'll give it a try, but first need to complete first beginner game with no mods


The reason I prefer SQL is you can run your statement against the database before loading up the game. Once you do load up the game, you'll need to check to see if it's working anyway by querying the database, so might as well already have it ready. You can of course rely on just what you can see on the surface, but in my experience debugging that way (like we did back in Civ 4) is painful. One very nice thing about Civ 5 and 6 is the database you can review to be sure the changes got in place correctly.

I've heard about people using just XML and I don't know how it doesn't drive them crazy. :) But some of them have made some very nice mods that way. For me, I figure since I have to check the database anyway to test, might as well keep everything in SQL.
 
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