Is there a benefit for founding more than one religion?

I would say it is like a double-edged sword. You get many advantages the more influential your religion is, so having two could only double that. But of course, being close to each other (obviously) they would compete with each other and there would be unhappiness in your cities not possessing the state religion. Basically, you want to found one religion (one of the later ones like Christianity or Taoism seems like the right timing) and push it on every other civ.
 
You can build multiple temples (one for each religion) in each of your cities, so you can really amp up happiness and culture.
 
However I would suspect that a city wilth multiple religions also has Unhappiness problems (so in a city with Taoists, Jews, and Hindus, you might get 9 happiness from 3 temples+3 cathedrals, but you might have 9 unhappiness from having 3 different religions in the city.. NOTE: These numbers are totally made up for the point of illustration)

But it seems sensible that before Freedom of Religion, a multi religion city would Not be a good idea.
 
What unhappiness problems have been mentioned?
 
Meleager said:
What unhappiness problems have been mentioned?

Not having civ...:p
 
Meleager said:
What unhappiness problems have been mentioned?

I think I saw somewhere that citizens who don't believe in your state religion are unhappy and don't work?

>Not Sure, tho<
 
Meleager said:
What unhappiness problems have been mentioned?

Well 'religious issues' has been mentioned along with 'war weariness' as things that affect citizen happiness, that's all the detail I have, but it seems reasonable that with all the benefits a religion can bring to a city, there might be some cost to having a city of 14 people 2 of each of seven religions....seven of each of the religious building would give a Massive benefit to that city IF there were no penalties.
 
I seem to remember seeing Solver post that when you have a city with multiple relgions you get some pretty swanky happiness bonuses when using the late game Freedom of Religion civic precisely because there are numerous relgions all living in peace.
 
spa said:
I seem to remember seeing Solver post that when you have a city with multiple relgions you get some pretty swanky happiness bonuses when using the late game Freedom of Religion civic precisely because there are numerous relgions all living in peace.

Well that's because Freedom of Religion Gives you a specific happiness bonus for that (+1 per religion) (it also has no state religion that would make nonstate religions unhappy)

I could easily see
state religion: -2 happiness for each religion in the city that is NOT the state religion (which means that N religion cities will have (N-1)*2 unhappiness assuming that one of those religions is the state one)
 
And the bonus from state religion is +2, so basicly when u get another religion you lose you initial bonus.

Personally, i think ima juz keep things in-religious for a while then go for freedom of religion or something.
 
One benefit to founding another religion is that you deny it to other civs. Maybe you manage to snag both Hinduism (Polytheism) and Judaism (Monotheism). If you get really lucky, you could conquer the holy city of Buddhism as well. It doesn't seem like there would be much benefit to controlling the three Shrines, though, as they would all be spreading from the same region. That would be much slower than them spreading all at once from three points scattered around the world. Sounds self-balancing in a lot of ways, which is a sign of a good game dynamic.
 
Money is the only benefit I can see.


From Sulllas Walkthru
"5) If you control the Holy City for a religion and get a Great Prophet, you can have him create the Shrine for that religion. The Shrine is a wonder that produces 1 gold/turn, every turn, for every city in the world that has that religion. If you've spread your religion around a lot, this can be a LOT of money!"
 
That's not a benefit, though. Suppose you control the holy cities for both Buddhism and Judaism. You're not going to be able to spread those religions much faster than if you were just spreading one religion because you have to use the same production and the same money, the missionaries are starting from the same place, and you have the same open borders agreements. In other words, you could either build 2 Jewish Missionaries or 1 Jewish and 1 Buddhist, but you can't magically build extra Missionaries by having two religions that you couldn't by having just one. You're just dividing your energies. You don't gain any extra converts and so you don't gain any extra gold. All you do is deny someone else the ability to found that religion, but trying to spread your #2 religion would be at best zero profit and at worst a loss.
 
@ apatheist:

I guess I see what your saying. But it could be worth your while to conquer as many holy cities as you can.

Now I have a question: If I am not the first to philosophy to found Taoism, can I still accept that religion? If the answer is yes then it would still be worth it to found as many religions as possible. Cause the AI is not going to go without a religion. Too much of a culture bonus to be athiest at the start.
 
Would it be possible to eliminate a religion from the game by being the first to discover it, making it's holy city some 1 pop outpost then razing that city before it got a chance to spread anywhere? I could see a civ forming and razing all religions but one to have total dominance over the religous portion of the game.
 
Pinstar said:
Would it be possible to eliminate a religion from the game by being the first to discover it, making it's holy city some 1 pop outpost then razing that city before it got a chance to spread anywhere? I could see a civ forming and razing all religions but one to have total dominance over the religous portion of the game.

Interesting thought and one we should try....
 
Pinstar said:
Would it be possible to eliminate a religion from the game by being the first to discover it, making it's holy city some 1 pop outpost then razing that city before it got a chance to spread anywhere? I could see a civ forming and razing all religions but one to have total dominance over the religous portion of the game.


Creative approach. No need to raze the city, you could found the second religion and leave that city undefended for the animals or barbarians to get. Kind of a opps, sorry, did I 'accidentally' kill a competing religion, without having any reputation hit as from razing anything. :devil:
 
Pinstar said:
making it's holy city some 1 pop outpost

Holy City selection is apparently random, from what I've read.

Personally, I'd love to found a "Jerusalem," a holy city that's holy to three or more religions, but that would require having only one city up until you've discovered three religions (probably Taoism, Hinduism, and Judaism, as those seem to be the earliest). But since you'd have only one city, you wouldn't likely win the tech race to the third tech. The first two (Taoism and Hinduism) are second-order techs, so a Spiritual civ could conceivably get both with a good starting location.
 
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